Blender Git Statistics -> Branches -> vr_scene_inspection

"Vr_scene_inspection" branch

Total commits : 438
Total committers : 27
First Commit : May 27, 2019
Latest Commit : February 25, 2020

Commits by Month

DateNumber of Commits
February, 2020161
January, 202019
December, 20199
November, 201937
October, 201913
September, 20197
August, 201956
July, 201952
June, 201976
May, 20198


AuthorNumber of Commits
Julian Eisel316
Bastien Montagne16
Campbell Barton15
Clément Foucault14
Brecht Van Lommel13
Sebastián Barschkis7
Pablo Dobarro6
Ray molenkamp6
Cody Winchester5
Germano Cavalcante4
Antonio Vazquez3
Jacques Lucke3
Jeroen Bakker3
Richard Antalik3
Sergey Sharybin3
William Reynish3
Julian Eisel2
Charlie Jolly2
Dalai Felinto2
Omar Emara2
Patrick Mours2
Sybren A. Stüvel2
Tiago Chaves2
Aaron Carlisle1
Bartosz Moniewski1
Philipp Oeser1
Stefan Werner1

Popular Files

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Latest commits Feed

February 25, 2020, 13:46 (GMT)
Merge branch 'soc-2019-openxr' into vr_scene_inspection
February 25, 2020, 13:43 (GMT)
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr
February 25, 2020, 13:42 (GMT)
Merge branch 'temp-openxr-ghostxr' into temp-openxr-blenderside
February 25, 2020, 13:38 (GMT)
Merge branch 'temp-openxr-directx' into temp-openxr-ghostxr
February 25, 2020, 13:37 (GMT)
Merge branch 'temp-openxr-buildstuff' into temp-openxr-directx
February 25, 2020, 13:36 (GMT)
Merge branch 'master' into temp-openxr-buildstuff
February 24, 2020, 16:15 (GMT)
Tag for gizmo-redraws only for continuous gizmo redraws

Note that this still doesn't make any difference in what we actually
redraw, hopefully soon it will.
February 24, 2020, 16:08 (GMT)
Fix continuous viewport redrawing (even without VR session running)

With the VR add-on enabled, the viewport would constantly redraw.
Thought we'd only create gizmo-group instances for groups where the poll
function was successfully executed, but that's not the case. So we still
need to execute the poll and prepare context for that.
February 24, 2020, 14:09 (GMT)
Fix compiler warning on Linux, swapping with wrong type
February 20, 2020, 12:13 (GMT)
Fix scene lighting and shadow options having no effect
February 20, 2020, 12:00 (GMT)
Merge branch 'soc-2019-openxr' into vr_scene_inspection
February 20, 2020, 12:00 (GMT)
Cleanup: use named unsigned types in the Python API
February 20, 2020, 12:00 (GMT)
mathutils: support Vector.rotate for 2D vectors
February 20, 2020, 12:00 (GMT)
Fix ushort compiler errors in Windows

ushort is not supported
February 20, 2020, 12:00 (GMT)
Fix some issues with versionning of older files.

Consequences of own refactor of usercount handling in readfile.c

Not super happy to have to call that function twice, but that should be
OK (not a real overhead here anyway).
February 20, 2020, 12:00 (GMT)
Cleanup: remove use of 'register'

This isn't needed with modern compilers.
February 20, 2020, 12:00 (GMT)
Cleanup: unused structs
February 20, 2020, 12:00 (GMT)
Fix missing error message on convex hull failure

Also remove unused errors.
February 20, 2020, 12:00 (GMT)
Cleanup: rename mul_m2v2 to mul_m2_v2

Matches mul_m3_v3
February 20, 2020, 12:00 (GMT)
Modifiers: Refactor Mask modifier

The functionality of the mask modifier remains unchanged.

This patch updates the mask modifier so that it uses C++.
The manual memory management has been replaced with proper containers.
The large `applyModifier` function has been splitup into multiple smaller functions.
A large speedup is achieved by using simple arrays instead of hash tables in multiple places.

In my performance test file the playback speed increased from 1.1 to 5.1 fps on my laptop.

Reviewers: campbellbarton, brecht

Differential Revision:

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020