Blender Git Commits

Blender Git "master" branch commits.

2 hours 13 min ago
Merge branch 'blender-v2.81-release'
2 hours 17 min ago
BLI_math: support MATH_STANDALONE without Eigen
12 hours 32 min ago
Merge branch 'blender-v2.81-release'
12 hours 32 min ago
Fix T70888: GPencil Sculpt tools don't work properly in a particular situation

Thanks to @charlie for his help fixing this bug.
16 hours 46 min ago
Merge branch 'blender-v2.81-release'
18 hours 16 min ago
Fix T70937: Cycles fails in viewport when rendering with OptiX

Was caused by D6068, which did not handle "MEM_PIXELS" memory
when not in background mode. Before that it always fell back to using
generic device memory, so restoring that behavior. In future this
should be changes to use OpenGL interop for optimal performance.
21 hours 36 min ago
Merge branch 'blender-v2.81-release'
21 hours 42 min ago
Fix invalid property shortcuts being created

When there was no way to find the data-path from context
the shortcut was still being created.
It would evaluate to "context.(null)".

Now adding shortcuts will be disabled if the path can't be computed.
22 hours 19 min ago
Merge branch 'blender-v2.81-release'
22 hours 20 min ago
Fix project from view crash before the GPU is initialized
1 day and 2 hours ago
Merge branch 'blender-v2.81-release'
1 day and 2 hours ago
Cleanup: style
1 day and 2 hours ago
Merge branch 'blender-v2.81-release'
1 day and 2 hours ago
CMake: fix building as a Python module on macOS

Caused by c553b790fc781
1 day and 14 hours ago
Merge branch 'blender-v2.81-release'
1 day and 14 hours ago
Fix T70864: Separate loose parts runs indefinitely

Large objects with many separate pieces became unstably slow
(run for hours and not finish).

The entire original mesh was being duplicated twice per loose part.

In own tests, millions of vertices and thousands of loose parts
now run in around 5-15 seconds.
1 day and 16 hours ago
Shrinkwrap: improve numerical stability of Target Normal Project.

* Add proper adjustment for scale in the solver epsilon computation.
* Run at least one full iteration of the solver, even if the initial
state meets the epsilon requirement.
* When applying offset, blend normal into the offset direction
as the initial point moves very close to the target mesh.

Also random improvements to debug trace output in the console.
1 day and 23 hours ago
Merge branch 'blender-v2.81-release'
1 day and 23 hours ago
Mesh: add API functions for poly & loop removal

These existed for verts & edges, add for API completeness.
Also add ED_mesh_geometry_clear,
needed to reduce memory for edit-mesh separate.
October 20, 2019, 05:43 (GMT)
Merge branch 'blender-v2.81-release'
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019