Blender Git Statistics -> Developers -> sergey

Sergey Sharybin (sergey)

Total Commits : 12 517
Master Commits : 9 993
Branch Commits : 2 524
First Commit : March 5, 2010
Latest Commit : June 17, 2021

Commits by Month

DateNumber of Commits
June, 202147
May, 202182
April, 2021142
March, 2021115
February, 202163
January, 202153
December, 202013
November, 202066
October, 202016
September, 202012
August, 202025
July, 202057
June, 202043
May, 2020107
April, 202034
March, 202055
February, 202043
January, 202050
December, 201915
November, 201962
October, 201964
September, 201957
August, 20194
July, 201998
June, 201982
May, 2019100
April, 201952
March, 201972
February, 201991
January, 2019105
December, 201896
November, 2018126
October, 201816
September, 2018138
August, 201885
July, 201874
June, 2018109
May, 2018147
April, 201889
March, 201879
February, 201878
January, 2018166
December, 2017200
November, 2017192
October, 2017128
September, 201779
August, 201794
July, 2017126
June, 201779
May, 2017108
April, 2017137
March, 2017116
February, 2017137
January, 2017277
December, 201638
November, 201693
October, 201697
September, 2016143
August, 201680
July, 2016102
June, 2016173
May, 2016179
April, 2016105
March, 201691
February, 2016113
January, 2016120
December, 201582
November, 201578
October, 201586
September, 201571
August, 201592
July, 2015178
June, 2015171
May, 2015182
April, 2015146
March, 2015173
February, 2015185
January, 2015181
December, 2014167
November, 2014111
October, 2014177
September, 201473
August, 201481
July, 2014135
June, 201493
May, 201476
April, 201475
March, 201472
February, 201478
January, 201496
December, 201384
November, 201371
October, 201383
September, 201376
August, 2013161
July, 201389
June, 201358
May, 201392
April, 2013104
March, 201381
February, 201388
January, 201378
December, 201270
November, 2012128
October, 201298
September, 2012146
August, 2012166
July, 2012194
June, 2012198
May, 2012114
April, 201282
March, 201293
February, 2012135
January, 201295
December, 2011115
November, 2011142
October, 201184
September, 2011138
August, 2011118
July, 2011117
June, 201148
May, 201127
April, 201133
March, 201112
February, 201135
January, 201119
December, 201023
November, 201026
October, 201018
September, 201012
August, 20104
July, 20109
June, 201014
May, 201010
April, 20105
March, 201030

Commit Distribution

PathNumber of Commits
master9993
hair_object1316
temp-outliner-visibility1304
collada2.81240
blender2.8_snap_gizmo1173
interactive_physics1150
temp-ui-layout-2.81150
temp-select-axis1019
benchmark1000
temp-benchmark1000
hair_guides992
hair_guides_grooming992
soc-2018-cycles-volumes991
soc-2018-bevel981
temp-udim-images975
tmp_hair_curves952
temp-eeveelightcache944
temp-sybren-cow-ocean941
temp-greasepencil-vfx941
temp-tab_drag_drop928
temp-dynamic-overrides927
temp-greasepencil-object-stacksplit905
TEMP-UI-DECOR895
temp-flexible-spacing872
ui_layout_gridflow871
temp-keymap-changes862
tmp-CollectionsAnim831
tmp-b28-motionpath-drawing831
temp-keymap-save806
temp-unified-collections801
experimental_gp_weight801
tmp-COW_InsertKeyframe_Fix801
temp-sybren-particles799
topbar776
tmp-TimelineHeaderButtonsStretching776
temp-modifier-rm-cddm763
temp-sybren-modifier-nonmesh755
temp-sybren-meshdeform733
blender2.8-snapping_with_occlusion730
tmp-static-override-insertion728
blender2.8-workbench713
temp-object-multi-mode645
temp-drawcontext601
temp-render-depsgraph601
temp-scene-obedit-remove589
temp-workspace-object-mode-removal587
temp-workspace-addons582
temp-workspace_mode546
fracture_modifier-master491
fracture_modifier491
temp-fracture-modifier-2.8491
temp-workspace_active_object483
id_override_static468
cycles-x384
temp-group-collections356
depsgraph_refactor312
custom-manipulators280
blender-v2.78c-release277
blender-v2.78b-release261
temp-workspace-changes260
strand_editmode244
opensubdiv-modifier192
temp-ssr156
tmp-debug-filebrowser156
gooseberry142
gooseberry_farm131
temp_motionpaths123
temp-lightprobe-rename118
blender-v2.79b-release110
blender-v2.79a-release103
workspaces103
soc-2011-tomato98
compositor-201695
cycles_kernel_split84
soc-2013-depsgraph_mt83
temp-cycles-draw-manager81
blender-v2.78-release81
cycles_bvh52
blender-v2.76-release43
depsgraph_cleanup41
blender-v2.76a-release39
transform-manipulators36
imm_port_wm_playanim36
blender-v2.72-release34
temp-depsgraph-layers33
blender-v2.75-release33
cycles_hair_bvh32
blender-v2.77-release26
temp-lanpr-cleanup225
temp-lanpr-cleanup24
temp-workspace-multi-window23
libmv_prediction23
blender-v2.74-release22
cycles_memory_experiments21
alembic20
temp-blender2.8-stable20
clay-engine20
blender-v2.79-release20
render-layers20
temp-layers-ui-table20
opensubdiv_compare17
blender-v2.73-release17
temp-T7883516
uiTable16
temp_hair_modifiers16
temp-blender-2.81-release-with-wrong-merge16
cycles_panorama_experiments16
codesign16
cycles_point_density15
buildbot_linux_cmake12
texture_nodes_refactor12
temp_bmesh_multires11
soc-2017-normal-tools11
asset-engine--archived11
asset-engine11
temp-cxx-upgrade10
greasepencil-experimental10
temp-gpencil-eval9
greasepencil-refactor9
tmp-2.83-cycles-rtx3-kernels9
blender-v2.83-release9
greasepencil-object9
soc-2019-npr9
soc-2013-paint8
temp-lanpr-staging7
input_method_editor_partial_support7
input_method_editor7
temp-clang-format7
temp_constraint_volume6
cycles_ctests6
cmake_libmv_reorganize5
blender-v2.82-release5
tracking_proportional_editing5
cycles_texture_cache4
tmp-T806034
temp-lineart-contained4
lineart-bvh4
testbuild4
codesign_error_tracker4
temp_custom_loop_normals4
tracking_average4
blender-v2.80-release4
cycles_unbiased_volumes4
cycles_memory3
cycles_tricks3
openvdb3
HMD_viewport3
blender-v2.713
soc-2016-multiview3
sculpt-dev3
vr_scene_inspection3
soc-2016-cycles_images3
layers2
layer-manager2
gtest-testing2
temp_manipulators_core2
temp-blender2.82
tracking_scopes2
cycles_split_kernel2
hair_system2
temp_hair_flow2
hair_immediate_fixes2
viewport_generic_engine2
blender-v2.81-release2
temp-openjpeg212
pbr-viewport2
temp-select-pick2
temp-openjpeg1
temp_merge_gooseberry_hair1
overscan1
id_copy_refactor1
blender-v2.71-rc21
blender2.71
blender-v2.91-release1
soc-2011-garlic1
temp-cycles-denoising1
bmesh-boolean-experiment1
tracking_proportional_editing_v21
temp-precompiled-linux1
cycles_camera_nodes1
temp_cycles_split_kernel1
temp-curve-draw1
cycles_bvh81
soc-2013-sketch_mesh1
alembic_pointcache1

Favourite Files

FilenameTotal Edits
deg_builder_relations.cc338
tracking.c337
deg_builder_nodes.cc262
readfile.c260
tracking_ops.c246
scene.c212
space_clip.py206
movieclip.c187
depsgraph_tag.cc177
object.c173

File Changes

ActionTotalPer Commit
Added4 5990.4
Modified41 8633.3
Deleted2 4260.2

Code Changes

ActionTotalPer Commit
Lines Added380 74133.9
Lines Removed215 57619.2

Latest commits Feed

Revision e3ca9cc by Sergey Sharybin (cycles-x)
June 17, 2021, 14:15 (GMT)
Cycles X: Initial support for the constant time rendering

Allows to limit render time, so that rendering will either happen
until all samples are finished, or the given time limit is reached.

Currently is only implemented for background and headless renders,
as those seems to benefit the most. In the viewport would still
like to investigate idea of keeping rendering until desired noise
floor is reached before adding extra settings there.

The usecases for the non-interactive (background, headless) renders
includes:

- Rendering a shot previews for movies.
- Ensuring some "bogus" frames do not stall the render farm.
- Allows to implement benchmark which will work reliable for both
very powerful and weak hardware configurations (as an example,
top-end GPUs and mobile GPUs) without requiring to wait forever
on a non-powerful hardware.

One of the tricky parts which is not solved in this version yet is
support of constant time rendering with multiple big tiles. However,
support of big tiles will be an addition on top of the existing code
as some sort of time limit would need to be enforced for every tile
(in other words, support of constant time render for multiple tiles
will be implemented on a higher level).

Differential Revision: https://developer.blender.org/D11526
Revision bd2831d by Sergey Sharybin (cycles-x)
June 17, 2021, 13:25 (GMT)
Cycles X: Re-arrange sampling panel

More explicit separate viewport from render settings. Makes it easier
and more clear to add settings which are only for preview or only for
the final render.

| Before | After |
| {F10177700} | {F10177701} |

Among other thngs removed unused CYCLES_RENDER_PT_sampling_total.
Think better would be to call draw_samples_info for both viewport
and render samples.

Differential Revision: https://developer.blender.org/D11633
Revision 02767cf by Sergey Sharybin (cycles-x)
June 17, 2021, 09:49 (GMT)
Fix Cycles X shadow catcher artifacts

Were caused by matte object appearing in the division process.

This change makes it so the matte object is removed from the
combined pass before division, which solves artifacts caused
by anti-aliasing (the matte "bleeds" into the shadow catcher
and produces artifacts around the rim).

Additionally made certain parts more explicit and better
documented.

Test file: {F10177353}

| Before | After |
| {F10177355} | {F10177358} |

Differential Revision: https://developer.blender.org/D11632
Revision 8ae8c44 by Sergey Sharybin (cycles-x)
June 15, 2021, 14:36 (GMT)
Cycles X: Implement OptiX denoising of shadow catcher passes

Pretty much follows similar change in the OIDN.

The information about whether denoiser should use fake albedo for a
specific pass is stored in its PassInfo.

It is probably possible to improve performance of the filter_convert_to_rgb
kernel (avoid per-pixel fake albedo check, avoid scaling normal for every
denoising input pass, ...). Not sure it will bring measurable performance
so leaving it for the future development and investigation.

Differential Revision: https://developer.blender.org/D11614
Revision 68b9aa8 by Sergey Sharybin (cycles-x)
June 15, 2021, 14:01 (GMT)
Cycles X: Use RenderBuffer in the denoise task API

No functional changes, but gives possibility to use PassAccessor to get
pixels of the input noisy pass.
Revision 829f9c5 by Sergey Sharybin (cycles-x)
June 15, 2021, 14:01 (GMT)
Cycles X: Implement float support in PassAccessorGPU

Rather straightforward implementation, with some code-generation
macro which takes care of some boiler plate code.

Unfortunately, clang-format does some weird decision in the
`kernel_as_string ` function. Attempt to disable clang-format via
comment makes the comment to be weirdly indented. So this part
is left-as is.

Similar to the PassAccessorCPU there is no overlays applied to
the float result.

Tested with an upcoming refactor of the OptiX denoiser which
uses pass accessor.

No functional changes so far.
Revision 15656d1 by Sergey Sharybin (cycles-x)
June 15, 2021, 14:01 (GMT)
Cycles X: Use pass accessor in the OptiX denoiser

No functional changes, just converging pass accessor to a commonly
used utility.

There is still custom kernel used, which ensures that pixel values
are within expected range.
Revision aa5426d by Sergey Sharybin (cycles-x)
June 15, 2021, 13:55 (GMT)
Fix OptiX denoiser for transparent film in Cycles X
Revision a782a7f by Sergey Sharybin (cycles-x)
June 15, 2021, 13:52 (GMT)
Fix Cycles X shadow catcher display pass

Missed in the previous fix for viewport passes in d9a645dcc02.
Revision 4279764 by Sergey Sharybin (cycles-x)
June 15, 2021, 12:47 (GMT)
Cycles X: Spelling corrections

Got ,missed in patch transition between computers.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021