Blender Git Statistics -> Developers -> sebbas

SebastiŠn Barschkis (sebbas)

Total Commits : 1 063
Master Commits : 271
Branch Commits : 792
First Commit : August 15, 2015
Latest Commit : October 20, 2020 (Yesterday)

Commits by Month

DateNumber of Commits
October, 202013
September, 202013
August, 20208
July, 202030
June, 202010
May, 202030
April, 202041
March, 202032
February, 202040
January, 202043
December, 201948
November, 201933
October, 20199
September, 20199
August, 20196
July, 20195
June, 20194
May, 201914
April, 201931
March, 201911
February, 20190
January, 20190
December, 20180
November, 201817
October, 20181
September, 20180
August, 201823
July, 201810
June, 20181
May, 201823
April, 20188
March, 201813
February, 20183
January, 20180
December, 201712
November, 201723
October, 20176
September, 201712
August, 201715
July, 201728
June, 201743
May, 20177
April, 20178
March, 201729
February, 201710
January, 20170
December, 20164
November, 201615
October, 201619
September, 201619
August, 201648
July, 201630
June, 201643
May, 201633
April, 201611
March, 201645
February, 201612
January, 201622
December, 20157
November, 20150
October, 20159
September, 201522
August, 20152

Commit Distribution

PathNumber of Commits
fluid-mantaflow781
master271
vr_scene_inspection7
temp-lanpr-cleanup22
blender-v2.90-release1
blender-v2.82-release1
temp-lanpr-cleanup1

Favourite Files

FilenameTotal Edits
smoke.c203
liquid_script.h190
smoke_script.h139
FLUID.cpp129
properties_physics_smoke.py107
rna_smoke.c100
fluid.c95
MANTA_main.cpp80
manta_fluid_API.cpp80
DNA_smoke_types.h77

File Changes

ActionTotalPer Commit
Added1 5451.5
Modified4 3304.1
Deleted1 5321.4

Code Changes

ActionTotalPer Commit
Lines Added44 48549.1
Lines Removed33 00736.4

Latest commits Feed

Revision 7167a57 by SebastiŠn Barschkis (master)
4 hours 45 min ago
Fluid: Added obstacle fluid distance parameter

Being able to adjust the distance between fluid and obstacles comes in handy when trying to achieve a fluid motion over inclined obstacles.

Depending on the slope of such obstacles, already small adjustments of this value can help when particles stick to obstacle surfaces (i.e. make particles not stick to obstacles).
Revision 5bd7eda by SebastiŠn Barschkis (master)
13 hours 46 min ago
Fluid: Add missing versioning for new options in 'Viewport Display' panel

Files created before D8705 was merged need to get initial values for the new viewport display fields.
Revision c6c4925 by SebastiŠn Barschkis (master)
1 day and 6 hours ago
Fluid: Added domain check for new OpenVDB precision 'Mini' type

Precision 'Mini' should only be available for liquids domains.
Revision 1f046e0 by SebastiŠn Barschkis (master)
October 18, 2020, 18:35 (GMT)
Fluid: Add versioning for fluid particle physics type

Setting this type is required to prevent fluid particles from being treated like physics particles. The actual fix for this was made in rB11a8a6d0e6b5.
Revision 663e047 by SebastiŠn Barschkis (master)
October 18, 2020, 18:35 (GMT)
Fluid: Fix for issues with external forces

A general refactor / fix commit that should clear out the issues that have been reported on external forces and moving effectors (e.g. T79537, T81660, T80088).
Revision 11a8a6d by SebastiŠn Barschkis (master)
October 14, 2020, 19:58 (GMT)
Fluid: Add phystype to fluid particle settings

When creating a particle system to display simulated particles, the phystype needs to be set to 'no physics' so that particle positions are just copied and not integrated.
Revision 2ec07df by SebastiŠn Barschkis (master)
October 13, 2020, 22:29 (GMT)
Fluid: Update Mantaflow source files

Updated files includes:
- Fix for smoke / fire emission from particles
- Custom precision for liquid particles when saving in OpenVDB format
Revision 3d1b5e3 by SebastiŠn Barschkis (master)
October 13, 2020, 22:29 (GMT)
Fluid: Enabled OpenVDB precision argument

This way particles can be saved with the custom OpenVDB precision options that were introduced in the latest Mantaflow update.
Revision 2cc7be3 by SebastiŠn Barschkis (master)
October 13, 2020, 22:29 (GMT)
Fluid: Removed fluid levelset argument from pressure solve

It seems that this was causing the instabilities at slanted obstacles (with secondary boundary (fractional) collisions enabled) ...
Revision ab65fe5 by SebastiŠn Barschkis (master)
October 12, 2020, 10:45 (GMT)
Fluid: Use hidden symbol visibility

This resolves a long list of linker warnings that is currently only showing up on macOS arm builds.
The warnings themselves are of this shape (one example):

```
ld: warning: direct access in function 'Manta::MeshDataImpl<Manta::Vector3D<float> >::_W_39(_object, object, object*)' from file '../../lib/libextern_mantaflow.a(mesh.h.reg.cpp.o)' to global weak symbol 'typeinfo for Manta::MeshDataImpl<Manta::Vector3D<float> >' from file '../../lib/libextern_mantaflow.a(mesh.cpp.o)' means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings.
```

Just would like to get your opinion to make sure this is an acceptable way to handle this on all platforms.

Reviewed By: LazyDodo

Differential Revision: https://developer.blender.org/D9002

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020