Blender Git Statistics -> Developers -> Severin

Julian Eisel (Severin)

Total Commits : 3 952
Master Commits : 1 180
Branch Commits : 2 772
First Commit : October 20, 2014
Latest Commit : July 30, 2021 (Yesterday)

Commits by Month

DateNumber of Commits
July, 202187
June, 202140
May, 202132
April, 202153
March, 202181
February, 202126
January, 202127
December, 2020176
November, 202076
October, 202043
September, 202047
August, 202082
July, 202032
June, 202045
May, 202027
April, 2020101
March, 2020149
February, 202062
January, 202063
December, 201910
November, 201991
October, 201967
September, 201992
August, 2019122
July, 201989
June, 201979
May, 201923
April, 20197
March, 20193
February, 20190
January, 20197
December, 201830
November, 201819
October, 201810
September, 20180
August, 20180
July, 20188
June, 201813
May, 201816
April, 201852
March, 201818
February, 201810
January, 20183
December, 201719
November, 201725
October, 201750
September, 20176
August, 20177
July, 201723
June, 201718
May, 201750
April, 201748
March, 2017135
February, 201769
January, 201735
December, 201654
November, 201648
October, 2016117
September, 201697
August, 201689
July, 201656
June, 201655
May, 201670
April, 201634
March, 201693
February, 201666
January, 20160
December, 201555
November, 201557
October, 20158
September, 201562
August, 201597
July, 201550
June, 201550
May, 201534
April, 201571
March, 201530
February, 201519
January, 201529
December, 201434
November, 201428
October, 20146

Commit Distribution

PathNumber of Commits
master1180
temp-tab_drag_drop481
topbar455
vr_scene_inspection447
asset-browser346
soc-2019-openxr343
wiggly-widgets309
temp_widgets_update_tagging299
workspaces267
temp_widgets_c++_experiment251
temp_widgets_files_refactor230
hair_object218
temp-outliner-visibility218
UI-experiments218
collada2.8214
blender2.8_snap_gizmo214
soc-2018-cycles-volumes204
temp-select-axis204
soc-2018-bevel204
interactive_physics204
temp-eeveelightcache204
temp-ui-layout-2.8204
hair_guides_grooming204
tmp_hair_curves204
hair_guides204
temp-benchmark204
temp-udim-images204
benchmark204
temp-greasepencil-vfx203
temp-sybren-cow-ocean202
custom-manipulators201
vamr-openxr-module196
HMD_viewport193
temp-dynamic-overrides191
temp-greasepencil-object-stacksplit190
temp-flexible-spacing189
ui_layout_gridflow189
TEMP-UI-DECOR189
temp-keymap-save188
tmp-CollectionsAnim188
temp-keymap-changes188
tmp-b28-motionpath-drawing188
experimental_gp_weight185
temp-unified-collections184
temp-sybren-particles184
tmp-COW_InsertKeyframe_Fix184
temp-modifier-rm-cddm182
temp-sybren-modifier-nonmesh182
temp-sybren-meshdeform182
tmp-TimelineHeaderButtonsStretching182
tmp-static-override-insertion178
blender2.8-workbench178
blender2.8-snapping_with_occlusion178
temp-workspace-multi-window167
temp-vr-draw-thread162
temp-object-multi-mode157
temp-workspace_mode154
temp-scene-obedit-remove151
temp-workspace-object-mode-removal151
temp-render-depsgraph151
temp-drawcontext151
temp-workspace-addons151
temp-workspace_active_object147
id_override_static141
temp-group-collections131
soc-2016-layer_manager129
temp-workspace-changes121
strand_editmode120
transform-manipulators118
tmp-debug-filebrowser117
temp-ssr117
temp-lightprobe-rename114
filebrowser_redesign102
asset-browser-poselib100
temp-pose-flipping-fix-attempt100
temp-cycles-draw-manager98
asset-system-filelist93
imm_port_wm_playanim92
temp-depsgraph-layers90
userpref_redesign62
temp-ghost_openxr56
temp-layers-ui-table51
modifier-panels-ui43
temp-ui-widget-refactor42
uiTable42
temp_localview_split41
temp-graph-select-changes41
asset-metadata40
temp-checkbox-layout-tweaks37
input_method_editor_partial_support37
UI-graphical-redesign37
render-layers36
temp-blender2.8-stable35
clay-engine35
layers33
ui-asset-view-template33
layer-manager32
input_method_editor31
temp-lanpr-cleanup228
temp-lanpr-cleanup27
temp-blender2.824
pbr-viewport24
asset-browser-snap-dragging20
temp-asset-browser-poselib-merge17
temp-fracture-modifier-2.816
fracture_modifier-master16
fracture_modifier16
viewport_generic_engine16
outliner-cpp-refactor15
temp-lanpr-staging14
gooseberry_farm12
gooseberry12
temp-ui-button-type-refactor12
temp_motionpaths12
temp_manipulators_core12
asset-engine--archived11
viewport_bvh_select11
temp-lineart-contained10
lineart-shadow10
temp-gizmo-decoupled-redraws10
temp_pie_max_items_fix9
lineart-bvh9
asset-engine9
blender-v2.78-release7
temp-menu_shadow_theme_color7
wm-drag-drop-rewrite7
temp-blender-2.81-release-with-wrong-merge7
blender-v2.78c-release7
blender-v2.78b-release7
temp-lanpr-review6
asset-uuid--archived6
lanpr-under-gp6
temp_lineart_contained6
blender-v2.83-release6
tmp-2.83-cycles-rtx3-kernels6
experimental-build5
tracking_tools5
asset-uuid5
blender-v2.76a-release5
soc-2021-curves5
blender-v2.76-release5
temp_facegroups4
soc-2016-multiview3
compositor-20163
blender-v2.77-release2
override-recursive-resync2
greasepencil-experimental1
multiview1
temp_hair_modifiers1
blender-v2.90-release1
temp-gpencil-eval1
temp_textedit_comment_toggling1
soc-2020-xr-input1
temp-gpencil-bezier-stroke-type1
blender-v2.74-release1
temp_display_optimization1
greasepencil-refactor1
blender-v2.73-release1
soc-2019-npr1
temp_bmesh_multires1
tmp-T806031
greasepencil-object1
temp-atomics-int161
xr-world-navigation1
temp-select-pick1

Favourite Files

FilenameTotal Edits
WM_api.h172
wm_operators.c170
readfile.c167
wm_event_system.c162
wm_window.c160
interface_handlers.c151
UI_interface.h145
rna_space.c136
space_view3d.c133
wm_xr.c130

File Changes

ActionTotalPer Commit
Added1 7370.4
Modified15 5644.0
Deleted1 3470.3

Code Changes

ActionTotalPer Commit
Lines Added149 52050.3
Lines Removed77 10025.9

Latest commits Feed

Revision 4dbf4eb by Julian Eisel (master)
1 day and 4 hours ago
Assets: Rename "Mark Asset" operator to "Mark as Asset"

This naming change was agreed on during the asset workshop. See
https://code.blender.org/2021/06/asset-browser-workshop-outcomes/#terms-definitions.
Revision 96fb21f by Julian Eisel (master)
1 day and 4 hours ago
UI: Move Mark/Clear asset out of ID Data in Outliner context menu

They are now always shown in the top-level of the Outliner context menu.
Having them in the ID Data submenu was just a hassle to work with, and
often confusing to users - even if technically correct (the asset status
is part of the ID data).

Part of T82680.
Revision f783601 by Julian Eisel (master)
1 day and 5 hours ago
Fix incorrect poll function used for file path dropping

The operator to drop file paths into the File Browser was just checking
if there's an active window. This wasn't really an issue since the
operator was only used as drop-operator for the File Browser. But the
operator would show up in the operator search. Plus, for asset browsing,
we'll also have to check the file browsing mode, so the more specific
poll function will be needed.
Revision 0b10a96 by Julian Eisel (master)
1 day and 5 hours ago
Assets: Disable File Browser only operators for asset browsing

These operators shouldn't be available in the Asset Browser.

https://developer.blender.org/T83556

Added a comment to each operator poll assignment to explicitly mention
the intention. That should also remind devs to decide if the operator
should apply for both file & asset browsing when copy & pasting operator
definition code.
Revision b90887d by Julian Eisel (master)
1 day and 5 hours ago
Cleanup: Refactor logic of file deletion poll callback

* Early exit instead of complex if-else blocks.
* Avoid iterating over entire file list.
* Use `true`/`false` for boolean values.
* Declare variables in smaller scopes.
Revision 83d537c by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate)
1 day and 7 hours ago
Cleanup: Consistent indent style for asset CMakeLists file

Was mixing 4 and 2 space indent in a single file.
Revision 4b02552 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate)
1 day and 7 hours ago
Cleanup: Pass asset handle to asset iterator, rather than wrapped file

This iterator was introduced before `AssetHandle` existed, so it was
dealing with the file data directly. Now we want as little code as
possible to deal with the file data, all access should happen via the
`AssetHandle`.
Revision 17fba21 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate)
1 day and 7 hours ago
Assets/UI: Sanity check argument for UILayout.template_asset_view()

Was already doing some sanity checks, but wasn't checking if the passed
property actually is a collection property, which is important.
Revision 3006327 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate)
1 day and 7 hours ago
Cleanup: Remove unnecessary code for asset view UI template

From what I can tell there is no reason anymore to do this. The design
has changed since this was added.
Revision 11012a8 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate)
1 day and 7 hours ago
Assets/UI: Resolve major asset view UI template limitation

Before this, all asset view templates showing the same asset library
would show the same assets, even if they should show different ID types.
That was a major limitation since the design did forsee that this
template can be put anywhere in the UI to display various sub-sets of
assets.

Initially I did the ID type filtering close to the asset-list reading,
because I wanted to optimize reading so that we would only actually read
asset information from disk of the ID type to be shown. But this will be
quite complex and I'm not sure if I'll get to work on this anytime soon.
So this commit moves the filtering to the template display level solving
this limitation.

Note: This also adds the code to filter by tags, together with the ID
type. But it's not actually used anywhere yet.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021