Blender Git Statistics -> Developers -> JacquesLucke

Jacques Lucke (JacquesLucke)

Total Commits : 3 811
Master Commits : 934
Branch Commits : 2 877
First Commit : March 18, 2017
Latest Commit : October 20, 2020 (Yesterday)

Commits by Month

DateNumber of Commits
October, 202036
September, 202092
August, 202072
July, 2020196
June, 2020193
May, 2020197
April, 2020112
March, 2020186
February, 2020155
January, 2020127
December, 2019217
November, 2019165
October, 2019103
September, 2019268
August, 2019177
July, 2019475
June, 2019234
May, 2019124
April, 2019160
March, 2019201
February, 2019154
January, 201960
December, 201820
November, 201840
October, 201831
September, 201814
August, 20180
July, 20180
June, 20180
May, 20180
April, 20180
March, 20180
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20170
August, 20170
July, 20170
June, 20170
May, 20170
April, 20171
March, 20171

Commit Distribution

PathNumber of Commits
builtin-simulation-nodes2404
simulation-tree2365
functions2331
particle-solver-dev2322
functions-experimental-refactor1812
master934
functions-temp225
pipelined-set-add190
hair_object94
temp-outliner-visibility87
collada2.880
temp-test-point-cloud-simulation-depsgraph-integration50
blenloader-api49
blender2.8_snap_gizmo44
nodes_playground23
temp-ui-layout-2.822
rigid_deform16
obj-import-experiments15
interactive_physics15
mesh-to-volume-modifier15
simulation-access-modifier13
experimental-build9
node-tree-ref9
blenloader-decentralization9
vr_scene_inspection3
temp-lanpr-cleanup22
lanpr-under-gp2
temp-lanpr-cleanup2
blender-v2.83-release2
newboolean2
fail-on-memleak1
tmp-T806031
cycles_unbiased_volumes1
geometry-nodes1
blender-v2.80-release1
modifier-panels-ui1
temp-lanpr-staging1

Favourite Files

FilenameTotal Edits
simulate.cpp220
node_frontend.cpp180
c_wrapper.cpp179
readfile.c161
writefile.c142
core.hpp133
emitters.cpp117
CMakeLists.txt116
CMakeLists.txt113
inserters.cpp98

File Changes

ActionTotalPer Commit
Added1 2730.3
Modified16 0104.2
Deleted7750.2

Code Changes

ActionTotalPer Commit
Lines Added206 03559.9
Lines Removed120 53135.0

Latest commits Feed

Revision de77aa3 by Jacques Lucke (master)
9 hours 48 min ago
Cleanup: warning on windows
Revision 0cd7f7d by Jacques Lucke (geometry-nodes)
12 hours 7 min ago
Nodes: add geometry socket type

We still have to pick a color for this socket.

Ref T81848.
Revision 8319279 by Jacques Lucke (master)
12 hours 15 min ago
Cleanup: remove dead code
Revision b3d469e by Jacques Lucke (master)
13 hours 22 min ago
Fix compile error

Haven't tested on windows, hope that works.
Revision 63a9f24 by Jacques Lucke (master)
16 hours 38 min ago
Volumes: simplify volumes in modifiers or on load

This changes how the simplify volumes setting works. Before, it only
affeted viewport rendering. This was an issue, because all internal
computations would still have to happen on the high resolution volumes.
With this patch, the simplify setting already affects file loading and
procedural generation of volumes.

Rendering does not have to care about the simplify option anymore,
it just gets the correct simplified version from the depsgraph.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9176
Revision f3ecb4c by Jacques Lucke (master)
16 hours 47 min ago
Fix T81684: node location not handled correctly

Reviewers: ISS

Differential Revision: https://developer.blender.org/D9236
Revision 93887d1 by Jacques Lucke (master)
1 day and 15 hours ago
Fix: skip drawing input sockets that do not have a draw method

Contributed by @povmaniaco with minor changes by me.

Differential Revision: https://developer.blender.org/D9263
Revision f7832b1 by Jacques Lucke (master)
1 day and 15 hours ago
Volumes: new Volume to Mesh modifier

This modifier is the opposite of the recently added Mesh to Volume modifier.
It converts the "surface" of a volume into a mesh. The "surface" is defined
by a threshold value. All voxels with a density higher than the threshold
are considered to be inside the volume, while all others will be outside.

By default, the resolution of the generated mesh depends on the voxel
size of the volume grid. The resolution can be customized. It should be
noted that a lower resolution might not make this modifier faster. This
is because we have to downsample the openvdb grid, which isn't a cheap
operation.

Converting a mesh to a volume and then back to a mesh is possible,
but it does require two separate mesh objects for now.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9141
Revision bd15efe by Jacques Lucke (master)
1 day and 16 hours ago
Cleanup: clang tidy
Revision 77aef03 by Jacques Lucke (master)
October 16, 2020, 16:06 (GMT)
Cleanup: reduce variable scopes

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020