Blender Git Statistics -> Developers -> JacquesLucke
Jacques Lucke (JacquesLucke)
Total Commits : 4 255
Master Commits : 1 055
Branch Commits : 3 200
First Commit : March 18, 2017
Latest Commit : January 21, 2021 (Today)
Commits by Month
Date | Number of Commits | |
---|---|---|
January, 2021 | 54 | |
December, 2020 | 120 | |
November, 2020 | 205 | |
October, 2020 | 101 | |
September, 2020 | 92 | |
August, 2020 | 72 | |
July, 2020 | 196 | |
June, 2020 | 193 | |
May, 2020 | 197 | |
April, 2020 | 112 | |
March, 2020 | 186 | |
February, 2020 | 155 | |
January, 2020 | 127 | |
December, 2019 | 217 | |
November, 2019 | 165 | |
October, 2019 | 103 | |
September, 2019 | 268 | |
August, 2019 | 177 | |
July, 2019 | 475 | |
June, 2019 | 234 | |
May, 2019 | 124 | |
April, 2019 | 160 | |
March, 2019 | 201 | |
February, 2019 | 154 | |
January, 2019 | 60 | |
December, 2018 | 20 | |
November, 2018 | 40 | |
October, 2018 | 31 | |
September, 2018 | 14 | |
August, 2018 | 0 | |
July, 2018 | 0 | |
June, 2018 | 0 | |
May, 2018 | 0 | |
April, 2018 | 0 | |
March, 2018 | 0 | |
February, 2018 | 0 | |
January, 2018 | 0 | |
December, 2017 | 0 | |
November, 2017 | 0 | |
October, 2017 | 0 | |
September, 2017 | 0 | |
August, 2017 | 0 | |
July, 2017 | 0 | |
June, 2017 | 0 | |
May, 2017 | 0 | |
April, 2017 | 1 | |
March, 2017 | 1 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
simulate.cpp | 220 |
readfile.c | 214 |
writefile.c | 183 |
node_frontend.cpp | 180 |
c_wrapper.cpp | 179 |
core.hpp | 133 |
CMakeLists.txt | 121 |
CMakeLists.txt | 118 |
emitters.cpp | 117 |
node.c | 105 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 1 376 | 0.3 |
Modified | 17 405 | 4.1 |
Deleted | 802 | 0.2 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 234 129 | 61.2 |
Lines Removed | 136 296 | 35.6 |
Latest commits 
Revision ceb500d by Jacques Lucke (blender-v2.92-release) 1 hour 26 min ago |
Geometry Nodes: fix losing data when attribute has incorrect type Differential Revision: https://developer.blender.org/D10165 |
1 hour 39 min ago |
Geometry Nodes: new Attribute Sample Texture node This node allows sampling a texture for every vertex based on some mapping attribute. Typical attribute names are the name of a uv map (e.g. "UVMap") and "position". However, every attribute that can be converted to a vector implicitly is supported. It should be noted that as of right now, uv map attributes can only be accessed after a Point Distribute node. Ref T82584. Differential Revision: https://developer.blender.org/D10121 |
7 hours 55 min ago |
Geometry Nodes: initial support for volumes For the most part, this just adds boilerplate code for volume support in geometry nodes: * Add `VolumeComponent` next to `MeshComponent`, etc. * Support `VolumeComponent` in depsgraph object iterator. Furthermore, I added initial volume support in a few nodes: * The Object Info node outputs an object instance when the input is a volume object (that will be the same for mesh objects soonish, to avoid copies). * Support transforming a `VolumeComponent` in the Transform node. * Support the `VolumeComponent` in Join Geometry nodes, but only when just one of the inputs has a volume component for now. Right now, there is no way to create a `VolumeComponent`, because the Object Info node outputs an object instance. The `VolumeComponent` will be necessary for upcoming nodes, which will generate volumes on the fly. Viewport selection does not work correctly with `VolumeComponent`s currently. I don't know why that is. That can be figured out a bit later, once we can actually create new volumes in geometry nodes. Ref T84604. Differential Revision: https://developer.blender.org/D10147 |
January 19, 2021, 17:01 (GMT) |
Volumes: fix calling BKE_volume_load from multiple threads `BKE_volume_is_loaded` uses `grids.filepath` to determine if the grids are already loaded. The issue was that `grids.filepath` was set before the grids were loaded, resulting in incorrect early returns for other threads. Differential Revision: https://developer.blender.org/D10150 |
January 19, 2021, 15:58 (GMT) |
Geometry Nodes: pass depsgraph to nodes during execution The depsgraph will have to be accessed in an upcoming patch. |
Revision d84de15 by Jacques Lucke (temp-geometry-nodes-volume) January 18, 2021, 14:52 (GMT) |
initial volume transformation support |
Revision c68f031 by Jacques Lucke (temp-geometry-nodes-volume) January 18, 2021, 14:32 (GMT) |
initial working volume |
Revision 6963f3e by Jacques Lucke (temp-geometry-nodes-volume) January 18, 2021, 14:09 (GMT) |
integrate with depsgraph iterator |
Revision c099889 by Jacques Lucke (temp-geometry-nodes-volume) January 18, 2021, 14:03 (GMT) |
initial volume component |
January 16, 2021, 14:26 (GMT) |
Merge branch 'blender-v2.92-release' |
MiikaHweb - Blender Git Statistics v1.06