Blender Git Statistics -> Developers -> pablodp606

Pablo Dobarro (pablodp606)

Total Commits : 600
Master Commits : 465
Branch Commits : 135
First Commit : January 23, 2019
Latest Commit : October 25, 2020 (Yesterday)

Commits by Month

DateNumber of Commits
October, 202046
September, 202032
August, 202047
July, 202033
June, 202031
May, 202026
April, 202026
March, 202061
February, 202028
January, 202017
December, 20199
November, 201926
October, 201942
September, 201953
August, 201924
July, 201917
June, 201916
May, 201914
April, 201930
March, 201921
February, 20190
January, 20191

Commit Distribution

PathNumber of Commits

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit
Modified1 7733.0

Code Changes

ActionTotalPer Commit
Lines Added37 13369.1
Lines Removed9 16417.1

Latest commits Feed

Revision e661df7 by Pablo Dobarro (master)
18 hours 42 min ago
Merge branch 'blender-v2.91-release'
Revision 31629c1 by Pablo Dobarro (master)
18 hours 43 min ago
Fix T81904: Cloth brush simulation failing with local area and mirror

When using local area, all nodes need to build their constraints first
before activating them for simulation. THis ensures that nodes get their
structural constraints from the initial location of each symmetry pass.

Reviewed By: sergey

Maniphest Tasks: T81904

Differential Revision:
Revision c53b606 by Pablo Dobarro (master)
18 hours 50 min ago
Sculpt: Implement plane deformation falloff for Grab

The plane deformation falloff was introduced in the first version of the
cloth brush, but due to the lack of all the new features and fixes in the
solver it was causing a lot of artifacts for deformation brushes. In
order to avoid that, the cloth brush was always using radial falloff for
the grab brush.

Now the plane falloff is properly implemented using the deformation

Reviewed By: sergey

Differential Revision:
Revision 0eee384 by Pablo Dobarro (master)
18 hours 53 min ago
Sculpt: Option to limit the action of line gestures to the segment

This adds a tool property for sculpt line gesture tools (line and
project) to limits its effect to the segment of the gesture instead of
using the infinite line to bisect the mesh in two parts.

To achieve that, the line gesture now has two extra side planes that can
be enabled/disabled for getting the nodes from the PBVH and to test the

Reviewed By: sergey

Differential Revision:
Revision c15bd1c by Pablo Dobarro (master)
18 hours 57 min ago
Sculpt: Face Set Edit delete Geometry operation

This adds an operation mode to the Face Set Edit tool which deletes the
geometry of a Face Set by clicking on it.
The operator also checks for the mesh having a single Face Set to avoid
deleting the entire object by accident.
This is also disabled for Multires to avoid modifying the limit surface
without control (it is not an important limitation as base meshes for
multires are usually final, but maybe it can be supported in the future).

Reviewed By: sergey

Differential Revision:
Revision 383c20a by Pablo Dobarro (master)
October 22, 2020, 17:17 (GMT)
Sculpt: Grab silhouette option

This adds a property to the grab that masks vertices based on its
original normal and grab delta. When used on thin meshes, it allows to
grab the silhouette from one side of the object without affecting the
shape of the other side.

Reviewed By: sergey

Differential Revision:
Revision b5169cd by Pablo Dobarro (master)
October 22, 2020, 16:22 (GMT)
Fix T81932: Dyntopo crashing with sculpt vertex colors brush tools

Paint and smear tools are only implemented for regular mesh PBVH,
meaning they are not supported by the dynamic topology and multires

These tools are to be ignored for an unsupported sculpt modes, regardless
of state of user preferences.

Reviewed By: sergey

Maniphest Tasks: T81932

Differential Revision:
Revision cd7354f by Pablo Dobarro (master)
October 22, 2020, 15:02 (GMT)
Merge branch 'blender-v2.91-release'
Revision 73ba3e2 by Pablo Dobarro (master)
October 22, 2020, 15:01 (GMT)
Sculpt: Remove tools with missing icons experimental option

All tools planned for 2.91 now have icons, so this option can be

Reviewed By: dfelinto, Severin

Differential Revision:
Revision 7ff6bfd by Pablo Dobarro / Dalai Felinto (master)
October 21, 2020, 16:17 (GMT)
UI: Allow changing the active side of line gestures

Line gesture use always the right side of the line as active (the area
of the mesh that is going to be modified) by default.
This adds the ability to change the active side when the line gesture is
active by pressing the F key.
This allows more freedom to position the line after starting the
gestures, as it won't be required to cancel the operation or undo if the
line was used in the wrong direction.

Reviewed By: Severin

Differential Revision:

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020