Blender Git Statistics -> Developers -> jbakker

Jeroen Bakker (jbakker)

Total Commits : 659
Master Commits : 505
Branch Commits : 154
First Commit : July 4, 2011
Latest Commit : July 15, 2019 (Yesterday)

Commits by Month

DateNumber of Commits
July, 201914
June, 201923
May, 201931
April, 201916
March, 201927
February, 201915
January, 20190
December, 20180
November, 20180
October, 20180
September, 20181
August, 20184
July, 201810
June, 2018101
May, 201880
April, 201884
March, 20181
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20172
August, 20170
July, 20170
June, 20170
May, 20170
April, 20170
March, 20170
February, 20170
January, 20170
December, 20160
November, 20160
October, 20160
September, 20160
August, 20160
July, 20160
June, 20163
May, 20164
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20150
August, 20150
July, 20150
June, 20152
May, 20150
April, 20150
March, 20150
February, 20151
January, 20151
December, 20140
November, 20140
October, 20140
September, 20146
August, 20143
July, 201417
June, 20140
May, 20145
April, 20142
March, 20141
February, 20140
January, 20140
December, 20136
November, 20130
October, 20132
September, 20130
August, 20130
July, 20130
June, 20132
May, 20130
April, 20131
March, 20130
February, 20134
January, 20130
December, 20120
November, 20120
October, 20128
September, 20124
August, 20125
July, 201226
June, 201227
May, 201252
April, 201230
March, 20120
February, 20129
January, 201210
December, 20117
November, 20112
October, 20110
September, 20110
August, 20113
July, 20117

Commit Distribution

PathNumber of Commits
master505
temp-ui-layout-2.8253
temp-outliner-visibility253
interactive_physics253
hair_object253
collada2.8253
blender2.8_snap_gizmo253
temp-select-axis251
hair_guides248
temp-benchmark248
benchmark248
soc-2018-cycles-volumes248
soc-2018-bevel248
temp-udim-images248
hair_guides_grooming248
temp-greasepencil-vfx246
temp-sybren-cow-ocean246
tmp_hair_curves246
temp-eeveelightcache246
temp-tab_drag_drop238
temp-dynamic-overrides220
temp-greasepencil-object-stacksplit206
TEMP-UI-DECOR194
temp-flexible-spacing165
ui_layout_gridflow164
temp-keymap-changes157
tmp-CollectionsAnim146
tmp-b28-motionpath-drawing144
temp-keymap-save133
tmp-COW_InsertKeyframe_Fix110
temp-unified-collections110
experimental_gp_weight108
temp-sybren-particles108
blender2.8-workbench106
topbar96
tmp-TimelineHeaderButtonsStretching96
temp-modifier-rm-cddm95
temp-sybren-modifier-nonmesh94
temp-sybren-meshdeform91
blender2.8-snapping_with_occlusion89
tile89
tmp-static-override-insertion85
blender-tiles31
compositor-20167
tiles-scheduler5
fracture_modifier-master1
fracture_modifier1
blender-v2.79b-release1
temp-fracture-modifier-2.81
blender-v2.79a-release1
blender-v2.79-release1
blender-v2.75-release1

Favourite Files

FilenameTotal Edits
rna_space.c76
workbench_materials.c73
workbench_private.h60
space_view3d.py58
DNA_view3d_types.h51
CMakeLists.txt41
draw_manager.c41
studiolight.c40
versioning_280.c35
workbench_deferred.c33

File Changes

ActionTotalPer Commit
Added1 1811.8
Modified3 9055.9
Deleted1030.2

Code Changes

ActionTotalPer Commit
Lines Added36 24463.0
Lines Removed17 19929.9

Latest commits Feed

Revision 576963d by Jeroen Bakker (master)
1 day and 5 hours ago
Fix crash running GPU shader.format_calc() with attributes like gl_VertexID

When using opengl attributes such as gl_VertexID in a shader its
location is set to -1. This location was used without checking in an
attribute array. This fails big time when called from python. For
example `print(shader.format_calc())` made python crash immediately.

this fixes https://github.com/JacquesLucke/animation_nodes/issues/1141

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5231
Revision 872025c by Jeroen Bakker (master)
1 day and 5 hours ago
Fix crash HD Graphics 4000 Series On Windows

There was an workaround implemented for specific the Intel HD Graphics
4000 GPU on Windows platform. Other GPU from the same series also need
this workaround.

We will enable the workaround for specific drivers.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5239
Revision bb7b741 by Jeroen Bakker / Brecht Van Lommel (master)
July 10, 2019, 15:05 (GMT)
Fix T66654: wireframe overlay crash in vertex paint in some cases

Differential Revision: https://developer.blender.org/D5218
Revision f9232c0 by Jeroen Bakker (master)
July 10, 2019, 10:18 (GMT)
DrawManager: Crash Face Selection

Init the scene of the draw context when selecting. When using face dot selection on
when the subsurf modifier is active on the cage, the scene needs to be
valid. It is read from the context in the
`DRW_mesh_batch_cache_create_requested` and used in the `isDisabled`
method of the SubSurfModifier.

Reviewers: fclem, sergey

Differential Revision: https://developer.blender.org/D5214
Revision 25a0acd by Jeroen Bakker (master)
July 9, 2019, 10:01 (GMT)
GPU: ATI Proxy check

The AMD PRO driver on linux PROXY check also fails. Now the
configuration ATI/Unix/Official driver will also bypass the
Proxy test.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5205
Revision 3c7814d by Jeroen Bakker (master)
July 5, 2019, 13:40 (GMT)
Workbench: Disable texture paint drawing for final render
Revision d1349bd by Jeroen Bakker (master)
July 5, 2019, 13:21 (GMT)
TexturePaint: Force Workbench Texture Color Mode

When in texture paint mode and in solid mode the object that is being
texture painted will be rendered by the workbench engine with textures.
All other objects would render the same. For other cases the texture paint
draw engine will still draw the texture.

The texture mode draw engine now only drawn the masks. The opacity
sliders influences the texture mask.

This change has been implemented conserably. In the future we need to
look into making this better, like adding support that every object
can be colored differently. Currently when rendering in the workbench
we can have up to 3 different color types active (what the user selected,
the fallback in case no materials have been configured and this one,
forcing textures)

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5190
Revision 9e8e479 by Jeroen Bakker (master)
July 4, 2019, 13:44 (GMT)
Cleanup: Suppress warning

Introduced by previous commit
Revision 88d8f3a by Jeroen Bakker (master)
July 4, 2019, 13:42 (GMT)
Workbench: Support for MatCap + Textured models

Now it is possible to enable MatCap lighting on top of textured models
in the workbench engine.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5182
Revision e2bf240 by Jeroen Bakker (master)
July 4, 2019, 13:41 (GMT)
GreasePencil: Image render artifacts

When doing image rendering with grease pencil, it reused the view of
workbench or EEVEE. These views might be offsetted due to TAA.

This shifted the view a tiny bit. We will not reset the view in between
render engines.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5171

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019