Blender Git Statistics -> Developers -> billreynish

William Reynish (billreynish)

Total Commits : 333
Master Commits : 300
Branch Commits : 33
First Commit : December 6, 2018
Latest Commit : October 5, 2019

Commits by Month

DateNumber of Commits
October, 20191
September, 201932
August, 201917
July, 201910
June, 201941
May, 201996
April, 201920
March, 201981
February, 201923
January, 20194
December, 20188

Commit Distribution

PathNumber of Commits
master300
filebrowser_redesign13
userpref_redesign8
temp-lanpr-cleanup6
temp-cmake-without-sorted-libs3
temp-lanpr-staging2
temp-keymap-industry-compat1

Favourite Files

FilenameTotal Edits
industry_compatible_data.py67
space_view3d.py40
space_sequencer.py36
blender_default.py29
space_toolsystem_toolbar.py18
rna_space.c16
space_view3d_toolbar.py16
rna_scene.c14
space_image.py13
UI_icons.h13

File Changes

ActionTotalPer Commit
Added1810.5
Modified2 0736.2
Deleted160.0

Code Changes

ActionTotalPer Commit
Lines Added7 82024.0
Lines Removed5 21816.0

Latest commits Feed

Revision a498a54 by William Reynish (master)
October 5, 2019, 20:17 (GMT)
UI: Split sculpt mask operators into own menu

Differential Revision: https://developer.blender.org/D5997

Reviewers: Brecht van Lommel, Pablo Dobarro
Revision 60a827a by William Reynish (master)
September 30, 2019, 22:00 (GMT)
UI: Update paint crosshair for Mac

This is based on feedback from users.
Only affects Mac for now, Windows will be committed separately.
Revision 04ef621 by William Reynish (master)
September 30, 2019, 11:33 (GMT)
UI: Use paint crosshair cursor in all paint & sculpt modes

Currently, we use the crosshair cursor in Sculpt mode, but not in the other paint modes.

- Sculpt Mode: This crosshair cursor is too weighty.
- Texture, Weight, Vertex Paint: Using the arrow cursor for painting is not right.

This commit makes the following changes:

- Use the new special paint crosshair instead
- Use this cursor in all paint modes, not just Sculpt

Reviewed by: Brecht

Differential Revision: https://developer.blender.org/D5940
Revision 5093119 by William Reynish (master)
September 27, 2019, 19:12 (GMT)
UI: small tweaks to sculpt tool icons

Snake Hook: make it more clearly different from Grab, and also better communicate what it can do
Pose: remove arrow, which was hard to see anyway
Pinch: make arrows larger and more visible
Revision 387fe36 by William Reynish (master)
September 27, 2019, 18:41 (GMT)
UI: Add high quality cursors on macOS

This adds the same high quality cursors on macOS as we have on Windows.

These are stored as 32*32 pt PDFs, same as the built-in OS cursors

Reviewed by: Brecht Van Lommel

Differential Revision: https://developer.blender.org/D5907
Revision 7a2db8d by William Reynish / YimingWu (temp-lanpr-cleanup)
September 25, 2019, 01:45 (GMT)
UI: Add missing toolbar icons for Sculpt Mode
Revision c7be446 by William Reynish / YimingWu (temp-lanpr-cleanup)
September 25, 2019, 01:45 (GMT)
UI: Move new sculpt mode tools to correct places in toolbar

Follows general logic, and are placed next to similar tools.
Revision c12ad1e by William Reynish / YimingWu (temp-lanpr-cleanup)
September 25, 2019, 01:45 (GMT)
UI: Updated Sculpt Simplify tool icon

Fits better with the other tool icons.
Revision 5a6ab6f by William Reynish (master)
September 23, 2019, 20:20 (GMT)
UI: Small tweaks to sculpt tool icons

Draw Sharp: More pronounced difference between it and Draw
Mask: Fits in with other similar tools
Border Hide: Fits in with other similar tools
Pinch: Much better communicates what it does
Simplify: Fix a small issue with caused by inverted normals
Revision aa69749 by William Reynish (master)
September 22, 2019, 19:36 (GMT)
UI: Updated Sculpt Simplify tool icon

Fits better with the other tool icons.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019