Blender Git Statistics -> Branches -> fracture_modifier

"Fracture_modifier" branch

Total commits : 2 595
Total committers : 52
First Commit : November 25, 2013
Latest Commit : June 17, 2019 (Yesterday)

Commits by Month

DateNumber of Commits
June, 20194
May, 20190
April, 20190
March, 20193
February, 20191
January, 20196
December, 20183
November, 20182
October, 20182
September, 20186
August, 20185
July, 20184
June, 20182
May, 20184
April, 20185
March, 201818
February, 201844
January, 2018225
December, 2017106
November, 20171
October, 20173
September, 201777
August, 201768
July, 20170
June, 201748
May, 20176
April, 20171
March, 201712
February, 201726
January, 2017238
December, 201630
November, 201612
October, 2016138
September, 2016120
August, 20168
July, 20166
June, 20163
May, 20163
April, 201687
March, 201688
February, 201623
January, 201651
December, 20152
November, 201513
October, 2015168
September, 201566
August, 20156
July, 20151
June, 201520
May, 201511
April, 20156
March, 201587
February, 201534
January, 201578
December, 201418
November, 201431
October, 201442
September, 201419
August, 201418
July, 201424
June, 20140
May, 201453
April, 201440
March, 20140
February, 201425
January, 201435
December, 20130
November, 2013309


AuthorNumber of Commits
Martin Felke1 163
Sergey Sharybin491
Campbell Barton330
Bastien Montagne191
Brecht Van Lommel99
Joshua Leung35
Lukas Stockner33
Lukas Toenne32
Antony Riakiotakis16
Julian Eisel16
Philipp Oeser15
Mai Lavelle15
jens verwiebe12
Sybren A. Stüvel12
Dalai Felinto11
Martijn Berger9
Gaia Clary8
Tamito Kajiyama6
Aleksandr Zinovev5
Philipp Oeser5
Porteries Tristan5
Thomas Dinges5
Alexander Gavrilov4
Joerg Mueller4
Kévin Dietrich4
Sebastian Koenig4
Sergej Reich4
Stefan Werner4
Antonio Vazquez3
Arto Kitula3
Mike Erwin3
Mitchell Stokes3
Aaron Carlisle2
Germano Cavalcante2
Howard Trickey2
Jorge Bernal2
Thomas Beck2
Alexander Romanov1
Anthony Edlin1
bassam kurdali1
Carlo Andreacchio1
Daniel Salazar1
Dmitry Dygalo1
Hristo Gueorguiev1
Inês Almeida1
Jeroen Bakker1
José Luis Oliveira Cunha1
JT Nelson1
Scott Wu1
Ton Roosendaal1
Ulysse Martin1

Popular Files

FilenameTotal Edits

Latest commits Feed

1 day and 6 hours ago
disabled offset based fallback in rotation calculation

it caused unwanted sudden rotation changes
1 day and 10 hours ago
only write rotation data to mesh if particle rotation was enabled
1 day and 10 hours ago
fix for rotation calculation in anim bind
June 15, 2019, 18:05 (GMT)
fix attempt for binding to particles
March 13, 2019, 20:42 (GMT)
deform mblur fix FM

call for precalcing velocities was not always reached (only for autohide enabled)
March 13, 2019, 15:31 (GMT)
grr formatting typo
March 13, 2019, 15:28 (GMT)
update links to FM hosting pages
February 3, 2019, 11:41 (GMT)
partial fix for wrong rotation when converting to keyframes

forgot to initialize ob->quat for passive objects, they are most likely in euler rotation
mode still and the ob->quat seems not automatically in sync
January 25, 2019, 17:11 (GMT)
expose rigidbody apply_force and apply_torque to python via rna function
January 16, 2019, 15:46 (GMT)
crash fix for using Final Solid if derivedFinal is NULL

was missing a nullpointer check, fallback is to return a DM of the basemesh
January 11, 2019, 13:21 (GMT)
pull animated bind update calls out of loop

the function does a loop on its own (over meshislands in fm)
January 10, 2019, 20:56 (GMT)
fix attempt for previous rotation fix with bound objects
January 10, 2019, 18:27 (GMT)
fix for bound object lagging behind one frame
January 9, 2019, 19:16 (GMT)
hopefully proper rotation fix for animated mesh bind
December 2, 2018, 21:16 (GMT)
backport of master fix for

allows to let the branch run with python 3.7 too
December 2, 2018, 20:52 (GMT)
transform fix for external centroid-based constraints
December 2, 2018, 20:30 (GMT)
small fix for minimum mass and UI float display precision changes

testing now against being smaller than minimum mass 0.001 and setting it to 0.001 instead
of testing against 0 (useless with float)
adapted displayed UI precision with breaking threshold, cluster breaking threshold, breaking distance and cluster breaking distance.
November 9, 2018, 22:16 (GMT)
fixes for dynamic fracture

fixes for:
- speed transfer (shards could stop their motion)
- shards could be stuck in the air
- ghost dynamic triggers work now too (firing a contact callback)
November 8, 2018, 14:08 (GMT)
crash fix for compound collision + expose constraint rules ui for compound mode

parts of the constraint rules can influence compound simulation behavior too, especially
clustering. You can either simulate compounds with our without triggers. First method might be slower than with constraints, but no bending. With triggers its faster, but objects always fall apart entirely (clusters can control this a bit)
October 31, 2018, 14:08 (GMT)
disabled a verbose print when using many objects

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019