Blender Git Statistics -> Developers -> scorpion81

Martin Felke (scorpion81)

Total Commits : 1 318
Master Commits : 5
Branch Commits : 1 313
First Commit : November 25, 2013
Latest Commit : April 17, 2019

Commits by Month

DateNumber of Commits
April, 201924
March, 201916
February, 20192
January, 20198
December, 201821
November, 201832
October, 20182
September, 20186
August, 201854
July, 20184
June, 20185
May, 20187
April, 20185
March, 20180
February, 201824
January, 201826
December, 201731
November, 20171
October, 20172
September, 20175
August, 201727
July, 20170
June, 201748
May, 20176
April, 20171
March, 201712
February, 20173
January, 20175
December, 201630
November, 201612
October, 201631
September, 20169
August, 20168
July, 20166
June, 20163
May, 20163
April, 20167
March, 201620
February, 201619
January, 201652
December, 20152
November, 20159
October, 201534
September, 20154
August, 20156
July, 20152
June, 201520
May, 201511
April, 20156
March, 201515
February, 201533
January, 201512
December, 201421
November, 201431
October, 201448
September, 201418
August, 201418
July, 201424
June, 20140
May, 201453
April, 201440
March, 20140
February, 201410
January, 201421
December, 20130
November, 2013303

Commit Distribution

PathNumber of Commits

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit
Modified4 7523.6

Code Changes

ActionTotalPer Commit
Lines Added65 21253.1
Lines Removed32 86626.8

Latest commits Feed

Revision 2fa9e30 by Martin Felke (sculpt-mode-features)
April 17, 2019, 20:25 (GMT)
further fix attempts for crashing
Revision 9979800 by Martin Felke (sculpt-mode-features)
April 17, 2019, 19:20 (GMT)
attempt to take hard edges into account at quad remeshing

(with mark sharp on edges)
Revision 356e009 by Martin Felke (sculpt-mode-features)
April 16, 2019, 18:15 (GMT)
some minor fixes for libQex dependency setup
Revision 31ebf10 by Martin Felke (sculpt-mode-features)
April 16, 2019, 17:58 (GMT)
initial implementation of libQex-based quad remeshing

note, still crashes often... has some memory alloc/free issues
Revision a847fa4 by Martin Felke (sculpt-mode-features)
April 13, 2019, 10:43 (GMT)
added rebuild levelset after grid resampling

but in general, the current grid resampling approach still seems wrong... needs more thinking
Revision 3d288c5 by Martin Felke (sculpt-mode-features)
April 12, 2019, 23:12 (GMT)
first attempt for allowing different voxel sizes on operands

the grids should not have offsets any more, they are being transformed and resampled.
but does not look overly great yet... and is very slow, too.
Revision 2a08dae by Martin Felke (sculpt-mode-features)
April 12, 2019, 08:32 (GMT)
added a new live remesh option.

If enabled, the modifier will be continously invoked, as usual. If disabled,
it will return the last automatically cached mesh, so basically the remesh
is "frozen", but still nondestructive / not applied yet.
Note, doesnt work yet in sculpt mode. There you may still need to apply
the modifier to update the base mesh. Or you can disable the modifier in
the stack to work on the base mesh, too. A third alternative is having
live remesh enabled with the modifier enabled, but this will cost some
sculpting performance and works at the moment only in material and rendered
Revision 9f371c5 by Martin Felke (sculpt-mode-features)
April 11, 2019, 13:01 (GMT)
fix crash with openvdb filters in case the openvdb grid is invalid

invalid can mean the grid is empty or the grid class is not "LevelSet",
happens usually when the volume is empty
Revision e910ac7 by Martin Felke (sculpt-mode-features)
April 9, 2019, 22:42 (GMT)
disabling an operand now skips unnecessary calculations

useful when transforming the disabled operand for example
Revision f23ef4d by Martin Felke (sculpt-mode-features)
April 9, 2019, 16:39 (GMT)
odd transform jumps should be fixed now

instead of restoring the meshtransform on the original, a copy is made

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019