Blender Git Commits

Blender Git "fracture_modifier" branch commits.

June 17, 2019, 12:35 (GMT)
disabled offset based fallback in rotation calculation

it caused unwanted sudden rotation changes
June 17, 2019, 08:59 (GMT)
only write rotation data to mesh if particle rotation was enabled
June 17, 2019, 08:45 (GMT)
fix for rotation calculation in anim bind
June 15, 2019, 18:05 (GMT)
fix attempt for binding to particles
March 13, 2019, 20:42 (GMT)
deform mblur fix FM

call for precalcing velocities was not always reached (only for autohide enabled)
March 13, 2019, 15:31 (GMT)
grr formatting typo
March 13, 2019, 15:28 (GMT)
update links to FM hosting pages
February 3, 2019, 11:41 (GMT)
partial fix for wrong rotation when converting to keyframes

forgot to initialize ob->quat for passive objects, they are most likely in euler rotation
mode still and the ob->quat seems not automatically in sync
January 25, 2019, 17:11 (GMT)
expose rigidbody apply_force and apply_torque to python via rna function
January 16, 2019, 15:46 (GMT)
crash fix for using Final Solid if derivedFinal is NULL

was missing a nullpointer check, fallback is to return a DM of the basemesh
January 11, 2019, 13:21 (GMT)
pull animated bind update calls out of loop

the function does a loop on its own (over meshislands in fm)
January 10, 2019, 20:56 (GMT)
fix attempt for previous rotation fix with bound objects
January 10, 2019, 18:27 (GMT)
fix for bound object lagging behind one frame
January 9, 2019, 19:16 (GMT)
hopefully proper rotation fix for animated mesh bind
December 2, 2018, 21:16 (GMT)
backport of master fix for

allows to let the branch run with python 3.7 too
December 2, 2018, 20:52 (GMT)
transform fix for external centroid-based constraints
December 2, 2018, 20:30 (GMT)
small fix for minimum mass and UI float display precision changes

testing now against being smaller than minimum mass 0.001 and setting it to 0.001 instead
of testing against 0 (useless with float)
adapted displayed UI precision with breaking threshold, cluster breaking threshold, breaking distance and cluster breaking distance.
November 9, 2018, 22:16 (GMT)
fixes for dynamic fracture

fixes for:
- speed transfer (shards could stop their motion)
- shards could be stuck in the air
- ghost dynamic triggers work now too (firing a contact callback)
November 8, 2018, 14:08 (GMT)
crash fix for compound collision + expose constraint rules ui for compound mode

parts of the constraint rules can influence compound simulation behavior too, especially
clustering. You can either simulate compounds with our without triggers. First method might be slower than with constraints, but no bending. With triggers its faster, but objects always fall apart entirely (clusters can control this a bit)
October 31, 2018, 14:08 (GMT)
disabled a verbose print when using many objects
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019