Blender Git Statistics -> Developers -> kevindietrich

KÚvin Dietrich (kevindietrich)

Total Commits : 1 326
Master Commits : 191
Branch Commits : 1 135
First Commit : April 2, 2014
Latest Commit : June 22, 2021 (Today)

Commits by Month

DateNumber of Commits
June, 202130
May, 202142
April, 202122
March, 2021101
February, 202149
January, 202126
December, 202066
November, 2020100
October, 202058
September, 202056
August, 20209
July, 20201
June, 20200
May, 20200
April, 20200
March, 20200
February, 20200
January, 20200
December, 20190
November, 20190
October, 20190
September, 20190
August, 20190
July, 20190
June, 20190
May, 20190
April, 20190
March, 20190
February, 20190
January, 20190
December, 20180
November, 20180
October, 20180
September, 20180
August, 20180
July, 20180
June, 20180
May, 20180
April, 20180
March, 20183
February, 20183
January, 20180
December, 20170
November, 20170
October, 20170
September, 20170
August, 20170
July, 20170
June, 20170
May, 20170
April, 20171
March, 20170
February, 20175
January, 20175
December, 20164
November, 20162
October, 201611
September, 201622
August, 201617
July, 2016114
June, 2016158
May, 201666
April, 201628
March, 201625
February, 201614
January, 201658
December, 201513
November, 20159
October, 20150
September, 20156
August, 201519
July, 201523
June, 201570
May, 201579
April, 20150
March, 20152
February, 20151
January, 20151
December, 20140
November, 20140
October, 20141
September, 20142
August, 20140
July, 20140
June, 20140
May, 20140
April, 20144

Commit Distribution

PathNumber of Commits
cycles_procedural_api458
alembic_basic_io365
openvdb284
master191
gooseberry122
subdivision_work9
cycles_texture_cache5
fracture_modifier-master4
fracture_modifier4
temp-fracture-modifier-2.84
blender-v2.78c-release4
temp-select-axis3
temp-greasepencil-object-stacksplit3
blender-v2.78b-release3
temp-tab_drag_drop3
tmp-TimelineHeaderButtonsStretching3
blender-v2.78-release3
soc-2021-curves3
temp-sybren-particles3
hair_object3
tmp-static-override-insertion3
blender2.8_snap_gizmo3
ui_layout_gridflow3
experimental_gp_weight3
temp-flexible-spacing3
soc-2018-cycles-volumes3
temp-sybren-modifier-nonmesh3
hair_guides_grooming3
temp-keymap-save3
blender2.8-workbench3
temp-unified-collections3
temp-outliner-visibility3
temp-eeveelightcache3
benchmark3
soc-2018-bevel3
temp-sybren-meshdeform3
hair_guides3
temp-keymap-changes3
tmp-COW_InsertKeyframe_Fix3
blender2.8-snapping_with_occlusion3
temp-benchmark3
temp-ui-layout-2.83
temp-dynamic-overrides3
temp-sybren-cow-ocean3
tmp-CollectionsAnim3
TEMP-UI-DECOR3
interactive_physics3
temp-object-multi-mode3
topbar3
temp-greasepencil-vfx3
tmp-b28-motionpath-drawing3
temp-udim-images3
temp-modifier-rm-cddm3
tmp_hair_curves3
collada2.83
temp-render-depsgraph2
temp-drawcontext2
override-recursive-resync1
workspaces1
temp_motionpaths1
strand_editmode1
id_override_static1
temp-lightprobe-rename1
clay-engine1
temp-cycles-draw-manager1
temp-workspace-changes1
temp-scene-obedit-remove1
viewport_generic_engine1
temp_manipulators_core1
temp-layers-ui-table1
temp-blender2.8-stable1
temp-workspace-addons1
object_nodes1
temp_bmesh_multires1
blender-v2.72-release1
tmp-debug-filebrowser1
temp-blender2.81
layers1
uiTable1
temp-workspace_mode1
layer-manager1
temp-openvdb1
transform-manipulators1
temp-workspace_active_object1
render-layers1
gooseberry_farm1
temp-group-collections1
blender-v2.91-release1
custom-manipulators1
temp-workspace-object-mode-removal1
pbr-viewport1
temp-ssr1
strand_nodes1
imm_port_wm_playanim1
temp-depsgraph-layers1
temp-workspace-multi-window1

Favourite Files

FilenameTotal Edits
alembic.cpp171
alembic_capi.cc135
geometry.cpp112
abc_mesh.cc110
alembic.h107
smoke.c75
blender_object.cpp70
scene.cpp60
abc_object.cc52
mesh.cpp51

File Changes

ActionTotalPer Commit
Added1960.1
Modified4 3433.3
Deleted500.0

Code Changes

ActionTotalPer Commit
Lines Added52 53650.2
Lines Removed33 52832.0

Latest commits Feed

Revision cd39e3d by KÚvin Dietrich (master)
2 hours 51 min ago
OptiX: select BVH build options from Scene params

Currently, the OptiX BVH build options are selected based on whether
we are in background mode (final renders) or not (viewport renders).
In background mode, the BVH is built for fast path tracing and low
memory footprint, while in viewport, it is built for fast updates.

However, on platforms without OpenGL support, the background flag is
always set to true and prevents using fast BVH builds in the viewport.

Now, the BVH options derive from the Scene BVH settings:
* if BVH is static, a fast to trace BVH is built
* if BVH is dynamic, a fast to update BVH is built

Reviewed By: #cycles, brecht

Differential Revision: https://developer.blender.org/D11154
Revision 1f1f1d9 by KÚvin Dietrich / Dilith Jayakody (soc-2021-curves)
17 hours 58 min ago
Alembic: support reading per-vertex UV sets

This adds support for importing UV sets which are defined per vertex,
instead of per face corners. Such UV sets can be generated when the
mesh is split according to UV islands, or when there is only one UV
island, in which cases only a single UV value can be stored per
vertex since vertices will never be on a seam.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D11584
Revision 9a7551a by KÚvin Dietrich / Dilith Jayakody (soc-2021-curves)
17 hours 58 min ago
Alembic procedural: support reading per-vertex UV sets

This adds support for importing UV sets which are defined per vertex,
instead of per face corners. Such UV sets can be generated when the
mesh is split according to UV islands, or when there is only one UV
island, in which cases only a single UV value can be stored per
vertex since vertices will never be on a seam.
Revision 0227fbd by KÚvin Dietrich / Dilith Jayakody (soc-2021-curves)
17 hours 58 min ago
Fix T88515: Cycles does not update light transform from linked collections

When moving a linked collection, we seem to only receive a depsgraph update
for an empty object so the Blender synchronization cannot discriminate it
and tag the object(s) (light or geometry) for an update through
id_map.set_recalc.

This missing transform update only affects lights since we do not check
manually if the transformations were modified like we do for objects.

To fix this, add a check to see if the transformation is different provided
that a light was already created.

Reviewed By: brecht

Maniphest Tasks: T88515

Differential Revision: https://developer.blender.org/D11574
Revision 8fd7f17 by KÚvin Dietrich (subdivision_work)
June 19, 2021, 08:00 (GMT)
Merge changes from development branches.
Revision b57e43c by KÚvin Dietrich (subdivision_work)
June 19, 2021, 07:56 (GMT)
Merge branch 'master' into subdivision_work
Revision e367c3e by KÚvin Dietrich (cycles_procedural_api)
June 16, 2021, 07:40 (GMT)
Merge branch 'master' into cycles_procedural_api
Revision 00fc110 by KÚvin Dietrich (master)
June 16, 2021, 07:39 (GMT)
Alembic procedural: support reading per-vertex UV sets

This adds support for importing UV sets which are defined per vertex,
instead of per face corners. Such UV sets can be generated when the
mesh is split according to UV islands, or when there is only one UV
island, in which cases only a single UV value can be stored per
vertex since vertices will never be on a seam.
Revision c74c489 by KÚvin Dietrich (cycles_procedural_api)
June 16, 2021, 07:29 (GMT)
Sketch of better scope handling.

This will require some deeper changes, and keeping track of the scope
infos across time to properly work.
Revision 44a4c38 by KÚvin Dietrich (cycles_procedural_api)
June 16, 2021, 07:28 (GMT)
Fix UV scope checks.

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