Revision 92743cc by Germano Cavalcante 2 hours 5 min ago |
Fix T85886: Rotate Tool and Adjust Last Operation - angles inverted The constraint was not set when redoing. This commit also removes `postInputRotation`. I really couldn't see a use for it. |
Revision 28f0a4b by Bastien Montagne 10 hours 15 min ago |
Fix (unreported) broken OCIO from install_deps. Looks like they removed static libs by default in OCIO 2.0, for some historical reasons `install_deps` was enforcing using only static libs for this one, now removed it so that Blender buil can use usual so's. |
Revision aad2f15 by Bastien Montagne 10 hours 15 min ago |
Revision 4b16cb1 by Falk David 10 hours 19 min ago |
Fix T85987: Selection when GP is parented When a GP object was parented to e.g. a bone, box selection as well as point selection were broken in that the selection from the user would not correlate with what was actually being selected. The issue was that box and point selection did not use the active evaluated stroke data. The fix uses the correct data. Reviewed By: antoniov Maniphest Tasks: T85987 Differential Revision: https://developer.blender.org/D10555 |
Revision e3c11b3 by Campbell Barton 11 hours 22 min ago |
Fix error converting simulated events press/release to clicks Move logic that sets previous event state into WM_event_add_simulate. |
Revision 9cfb320 by Campbell Barton 16 hours 57 min ago |
RNA: add Region.data member to access RegionView3D Without this, the RegionView3D could only be accessed from `context.region_data`, not the region. |
1 day and 1 hour ago |
Geometry Nodes: Add "Location" output to Attribute Proximity node This patch adds an output field to the Attribute Proximity node and renames the existing string socket from "Result" to "Distance". - The "Distance" output contains distance to the closest position on the Target geometry. - The new "Location" output contains the coordinates of the closest position on the Target geometry. A basic use case for this data is a simple shrinkwrap operation. Differential Revision: https://developer.blender.org/D10415 |
Revision e00a871 by Sebastián Barschkis 1 day and 1 hour ago |
CMake/deps: Adjust OSL shader directory The location of the shaders changed with OSL 1.11.10. This commit is therefore in addition to D10212. @sybren With the latest SVN libraries, I am fairly certain there is a "OSL not found" in the CMake output. Can you check on Linux? @LazyDodo Since you haven't pushed the new OSL libs yet, this should not be a problem on Windows. So this will only be needed whenever those land. Reviewed By: LazyDodo Differential Revision: https://developer.blender.org/D10552 |
Revision 5c6cd5f by Kévin Dietrich 1 day and 2 hours ago |
Cleanup: unused class member |
Revision c0d8a14 by Pablo Dobarro 1 day and 4 hours ago |
Fix crash with dyntopo on tools that use cached vertex info Tools can cache data related to the mesh topology for later use. This data is indexed by vertex index, so it will be invalid after dyntopo changes the topology during the stroke. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10550 |
Revision fb7751f by Sebastián Barschkis 1 day and 5 hours ago |
CMake/deps: Fix LLVM and OSL builds This commit is addition to D10212. Apple arm64 support was left out in that patch. |
Revision cd388ef by Bastien Montagne 1 day and 6 hours ago |
Fix (unreported) missing 3DView update after some Outliner Override operations. |
Revision b2eb674 by Jeroen Bakker 1 day and 6 hours ago |
Cleanup: Use find_first_not_of. |
Revision 6ccfb9e by Jeroen Bakker 1 day and 7 hours ago |
Fix: Compile issue Windows. |
Revision 87ace46 by Jeroen Bakker 1 day and 9 hours ago |
Cryptomatte: Manifest Parsing. This patch adds manifest parsing to Cryptomatte. Normally when loading cryptomatte layer from an OpenEXR file the manifest contains data to convert a hash to its original name of the object/material. In the future we want to use this to support lookup of cryptomatte hashes and show it to the user. Currently this logic isn't available to users (for now), but is required by D3959 where a new cryptomatte workflow is implemented. |
Revision c489bb7 by Antonio Vazquez 1 day and 10 hours ago |
GPencil: Cancel Fill if the filled area is not closed Fill only if it never comes in contact with an edge. It is better not to fill than to fill the entire area, as this is confusing for the artist. Differential Revision: https://developer.blender.org/D10536 |
Revision 17534e2 by Sybren A. Stüvel 1 day and 10 hours ago |
Assets: Preview rendering for Action datablocks Render previews for Action datablocks by rendering the scene camera with the Workbench (solid) engine. The //look// can be configured by setting the scene's render engine to Workbench and editing the scene's shading properties. It is assumed that the pose has already been applied and that the scene camera is capturing the pose. In other words, the render function just renders from the scene camera without evaluating/applying the Action stored in `preview->id`. The ID is only used to determine its type and to store the resulting preview. Not all code paths that lead to the `action_preview_render()` function actually provide a depsgraph. The "Refresh Asset Preview" button (`ED_OT_lib_id_generate_preview`) does, but `WM_OT_previews_ensure` does not. Reviewed By: Severin Differential Revision: https://developer.blender.org/D10543 |
1 day and 11 hours ago |
CMake/Deps: Python 3.9.2 Straight up minor version bump, no anomalies to report Reviewed By: sebbas, sybren Differential Revision: https://developer.blender.org/D10523 |
Revision 53d13b6 by Bastien Montagne 1 day and 11 hours ago |
UX: Readfile: Libraries error messages: avoid wall of warnings. When a lot of libraries or linked IDs were missing/not found when loading a .blend file, Blender used to show one warning report for each missing item, potentially covering the user's screen with a giant unuable popup. Now it will instead generate a single warning with amount of missing lib files and linked IDs. Each missing item is still reported individually, but only as `INFO`, so it will still show up in the console or Info editor. |
Revision 72ceab8 by Campbell Barton 1 day and 16 hours ago |
Cleanup: use early exit |
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