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Blender Git Statistics -> Developers -> JacquesLucke

Jacques Lucke (JacquesLucke)

Total Commits : 4 104
Master Commits : 992
Branch Commits : 3 112
First Commit : March 18, 2017
Latest Commit : December 2, 2020 (Today)

Commits by Month

DateNumber of Commits
December, 202023
November, 2020205
October, 2020101
September, 202092
August, 202072
July, 2020196
June, 2020193
May, 2020197
April, 2020112
March, 2020186
February, 2020155
January, 2020127
December, 2019217
November, 2019165
October, 2019103
September, 2019268
August, 2019177
July, 2019475
June, 2019234
May, 2019124
April, 2019160
March, 2019201
February, 2019154
January, 201960
December, 201820
November, 201840
October, 201831
September, 201814
August, 20180
July, 20180
June, 20180
May, 20180
April, 20180
March, 20180
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20170
August, 20170
July, 20170
June, 20170
May, 20170
April, 20171
March, 20171

Commit Distribution

PathNumber of Commits
builtin-simulation-nodes2404
simulation-tree2365
functions2331
particle-solver-dev2322
functions-experimental-refactor1812
master992
functions-temp225
pipelined-set-add190
geometry-nodes-mix-attributes153
geometry-nodes146
geometry-nodes-point-separate-node145
geometry-nodes-distribute-points142
geometry-nodes-deduplicate-float-math129
hair_object94
geometry-nodes-active-modifier-drawing94
attribute-accessor92
temp-modifiers-instancing90
temp-outliner-visibility87
geometry-nodes-attribute-nodes80
collada2.880
temp-test-point-cloud-simulation-depsgraph-integration50
blenloader-api49
blender2.8_snap_gizmo44
geometry-nodes-boolean-node31
temp_bmesh_multires27
geometry-nodes-transform-node25
nodes_playground23
temp-ui-layout-2.822
rigid_deform16
mesh-to-volume-modifier15
obj-import-experiments15
interactive_physics15
simulation-access-modifier13
geometry-tree-evaluation12
blenloader-decentralization9
node-tree-ref9
experimental-build9
vr_scene_inspection3
temp-lineart-contained2
newboolean2
temp_lineart_contained2
blender-v2.83-release2
temp-lanpr-cleanup22
temp-lanpr-cleanup2
lanpr-under-gp2
tmp-T806031
fail-on-memleak1
temp-lanpr-staging1
modifier-panels-ui1
cycles_unbiased_volumes1
blender-v2.80-release1
temp-geometry-nodes-instance-collections1

Favourite Files

FilenameTotal Edits
simulate.cpp220
readfile.c214
writefile.c183
node_frontend.cpp180
c_wrapper.cpp179
core.hpp133
CMakeLists.txt121
emitters.cpp117
CMakeLists.txt115
inserters.cpp98

File Changes

ActionTotalPer Commit
Added1 3540.3
Modified16 9094.1
Deleted7950.2

Code Changes

ActionTotalPer Commit
Lines Added226 47261.2
Lines Removed133 31536.1

Latest commits Feed

56 minutes ago
Nodes: add Collection socket type

The implementation of this socket works almost the same as object sockets.

I did not define a color for this socket yet (it's black for now).
Revision 390c4ef by Jacques Lucke (geometry-nodes)
3 hours 39 min ago
Merge branch 'master' into geometry-nodes
Revision 074de75 by Jacques Lucke (master)
4 hours 4 min ago
Geometry Nodes: correct modifier name when creating from node editor

The name should be the same as when the modifier is created in the
modifier tab of the properties editor.
Revision 8522b1b by Jacques Lucke (master)
4 hours 4 min ago
Geometry Nodes: automatically reconnect when swapping inputs

This makes it easier to swap the inputs to the Join Geometry node.
The behavior is the same as in the Math node.
Revision c7f518f by Jacques Lucke (master)
4 hours 59 min ago
Functions: add move operations to CPPType

Those are sometimes needed when dealing with c++ types in a generic way.
Revision 1d6284a by Jacques Lucke (master)
4 hours 59 min ago
Functions: add generic pointer class

This class represents a pointer whose type is only known at runtime.
Revision 69f5755 by Jacques Lucke (master)
4 hours 59 min ago
Nodes: add geometry socket type

We still have to pick a color for this socket.

Ref T81848.
Revision d656284 by Jacques Lucke (master)
4 hours 59 min ago
Functions: add float2 cpp type

This also adds a hash function for `float2`, because `CPPType`
expects that currently.
Revision ddbe327 by Jacques Lucke (master)
4 hours 59 min ago
BLI: add missing const
Revision 6be56c1 by Jacques Lucke (master)
4 hours 59 min ago
Geometry Nodes: initial scattering and geometry nodes

This is the initial merge from the geometry-nodes branch.
Nodes:
* Attribute Math
* Boolean
* Edge Split
* Float Compare
* Object Info
* Point Distribute
* Point Instance
* Random Attribute
* Random Float
* Subdivision Surface
* Transform
* Triangulate

It includes the initial evaluation of geometry node groups in the Geometry Nodes modifier.

Notes on the Generic attribute access API

The API adds an indirection for attribute access. That has the following benefits:
* Most code does not have to care about how an attribute is stored internally.
This is mainly necessary, because we have to deal with "legacy" attributes
such as vertex weights and attributes that are embedded into other structs
such as vertex positions.
* When reading from an attribute, we generally don't care what domain the
attribute is stored on. So we want to abstract away the interpolation that
that adapts attributes from one domain to another domain (this is not
actually implemented yet).

Other possible improvements for later iterations include:
* Actually implement interpolation between domains.
* Don't use inheritance for the different attribute types. A single class for read
access and one for write access might be enough, because we know all the ways
in which attributes are stored internally. We don't want more different internal
structures in the future. On the contrary, ideally we can consolidate the different
storage formats in the future to reduce the need for this indirection.
* Remove the need for heap allocations when creating attribute accessors.

It includes commits from:
* Dalai Felinto
* Hans Goudey
* Jacques Lucke
* Lo Depoix

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020