english Sivu saatavilla vain englanninkielisenä.

Blender Git Statistics -> Developers -> Severin

Julian Eisel (Severin)

Total Commits : 3 632
Master Commits : 1 065
Branch Commits : 2 567
First Commit : October 20, 2014
Latest Commit : March 5, 2021

Commits by Month

DateNumber of Commits
March, 202113
February, 202126
January, 202127
December, 2020176
November, 202076
October, 202043
September, 202047
August, 202082
July, 202032
June, 202045
May, 202027
April, 2020101
March, 2020149
February, 202062
January, 202063
December, 201910
November, 201991
October, 201967
September, 201992
August, 2019122
July, 201989
June, 201979
May, 201923
April, 20197
March, 20193
February, 20190
January, 20197
December, 201830
November, 201819
October, 201810
September, 20180
August, 20180
July, 20188
June, 201813
May, 201816
April, 201852
March, 201818
February, 201810
January, 20183
December, 201719
November, 201725
October, 201750
September, 20176
August, 20177
July, 201723
June, 201718
May, 201750
April, 201748
March, 2017135
February, 201769
January, 201735
December, 201654
November, 201648
October, 2016117
September, 201697
August, 201689
July, 201656
June, 201655
May, 201670
April, 201634
March, 201693
February, 201666
January, 20160
December, 201555
November, 201557
October, 20158
September, 201562
August, 201597
July, 201550
June, 201550
May, 201534
April, 201571
March, 201530
February, 201519
January, 201529
December, 201434
November, 201428
October, 20146

Commit Distribution

PathNumber of Commits
master1065
temp-tab_drag_drop481
topbar455
vr_scene_inspection447
soc-2019-openxr343
wiggly-widgets309
temp_widgets_update_tagging299
workspaces267
temp_widgets_c++_experiment251
temp_widgets_files_refactor230
asset-browser227
UI-experiments218
hair_object218
temp-outliner-visibility218
collada2.8214
blender2.8_snap_gizmo214
temp-eeveelightcache204
temp-select-axis204
interactive_physics204
hair_guides_grooming204
soc-2018-cycles-volumes204
temp-ui-layout-2.8204
temp-benchmark204
hair_guides204
soc-2018-bevel204
tmp_hair_curves204
benchmark204
temp-udim-images204
temp-greasepencil-vfx203
temp-sybren-cow-ocean202
custom-manipulators201
vamr-openxr-module196
HMD_viewport193
temp-dynamic-overrides191
temp-greasepencil-object-stacksplit190
ui_layout_gridflow189
TEMP-UI-DECOR189
temp-flexible-spacing189
temp-keymap-save188
temp-keymap-changes188
tmp-CollectionsAnim188
tmp-b28-motionpath-drawing188
experimental_gp_weight185
temp-unified-collections184
temp-sybren-particles184
tmp-COW_InsertKeyframe_Fix184
temp-sybren-modifier-nonmesh182
temp-sybren-meshdeform182
tmp-TimelineHeaderButtonsStretching182
temp-modifier-rm-cddm182
blender2.8-workbench178
tmp-static-override-insertion178
blender2.8-snapping_with_occlusion178
temp-workspace-multi-window167
temp-vr-draw-thread162
temp-object-multi-mode157
temp-workspace_mode154
temp-scene-obedit-remove151
temp-workspace-object-mode-removal151
temp-drawcontext151
temp-render-depsgraph151
temp-workspace-addons151
temp-workspace_active_object147
id_override_static141
temp-group-collections131
soc-2016-layer_manager129
temp-workspace-changes121
strand_editmode120
transform-manipulators118
tmp-debug-filebrowser117
temp-ssr117
temp-lightprobe-rename114
filebrowser_redesign102
temp-cycles-draw-manager98
imm_port_wm_playanim92
temp-depsgraph-layers90
userpref_redesign62
temp-ghost_openxr56
temp-layers-ui-table51
modifier-panels-ui43
temp-ui-widget-refactor42
uiTable42
temp_localview_split41
temp-graph-select-changes41
asset-metadata40
input_method_editor_partial_support37
UI-graphical-redesign37
temp-checkbox-layout-tweaks37
render-layers36
temp-blender2.8-stable35
clay-engine35
layers33
layer-manager32
input_method_editor31
temp-lanpr-cleanup228
temp-lanpr-cleanup27
temp-blender2.824
pbr-viewport24
fracture_modifier-master16
fracture_modifier16
temp-fracture-modifier-2.816
viewport_generic_engine16
outliner-cpp-refactor15
temp-lanpr-staging14
gooseberry_farm12
gooseberry12
temp-ui-button-type-refactor12
temp_motionpaths12
temp_manipulators_core12
viewport_bvh_select11
asset-engine--archived11
temp-gizmo-decoupled-redraws10
temp_pie_max_items_fix9
asset-engine9
ui-asset-view-template8
blender-v2.78-release7
temp-menu_shadow_theme_color7
temp-blender-2.81-release-with-wrong-merge7
wm-drag-drop-rewrite7
blender-v2.78c-release7
blender-v2.78b-release7
asset-uuid--archived6
lanpr-under-gp6
temp-lineart-contained6
temp_lineart_contained6
blender-v2.83-release6
tmp-2.83-cycles-rtx3-kernels6
temp-lanpr-review6
experimental-build5
asset-uuid5
blender-v2.76a-release5
blender-v2.76-release5
temp_facegroups4
compositor-20163
soc-2016-multiview3
blender-v2.77-release2
greasepencil-experimental1
temp-select-pick1
xr-world-navigation1
soc-2019-npr1
temp-gpencil-eval1
blender-v2.90-release1
temp_hair_modifiers1
temp_textedit_comment_toggling1
multiview1
blender-v2.74-release1
temp-atomics-int161
greasepencil-refactor1
temp_display_optimization1
blender-v2.73-release1
greasepencil-object1
temp_bmesh_multires1
tmp-T806031
soc-2020-xr-input1

Favourite Files

FilenameTotal Edits
wm_operators.c167
readfile.c165
wm_window.c160
WM_api.h159
wm_event_system.c155
interface_handlers.c134
wm_xr.c130
space_view3d.c125
screen_ops.c121
view3d_draw.c120

File Changes

ActionTotalPer Commit
Added1 6830.5
Modified14 7164.1
Deleted1 3350.4

Code Changes

ActionTotalPer Commit
Lines Added132 27548.0
Lines Removed71 67626.0

Latest commits Feed

Revision 4addcf1 by Julian Eisel (master)
March 5, 2021, 17:14 (GMT)
Cleanup: Remove redundant special handling after previous commit

Not needed anymore since 3a907e742507.
Revision 3a907e7 by Julian Eisel (master)
March 5, 2021, 17:07 (GMT)
Outliner: Barebones to port IDs to new Outliner tree-element code design

Continuation of work in 2e221de4ceee and 249e4df110e0 .
This prepares things so we can start porting the individual ID types to
the new code design. I already added some code for library IDs, because
they need some special handling during construction, which I didn't want
to break.

The `AbstractTreeElement::isExpandValid()` check can be removed once
types were ported and can be assumed to have a proper `expand()`
implemenation.

Also makes `TreeElementGPencilLayer` `final` which I forgot in
e0442a955bad.
Revision ae00539 by Julian Eisel (master)
March 5, 2021, 16:46 (GMT)
Fix incorrect assert in Outliner ID deletion

Mistake in aa3a4973a30f. The expanded `ELEM()` check would include
`0 && te->idcode != 0`, which always evaluates to `false`/`0`. That
wouldn't cause the asset to fail, but the `te->idcode` part would never
be checked.

Fixed the error and cleaned up the check against "0" with a check
against `TSE_SOME_ID`, see b9e54566e3b1a.
Revision b9e5456 by Julian Eisel (master)
March 5, 2021, 16:46 (GMT)
Cleanup: Add & use enum value for ID Outliner element type

Code to check if the Outliner tree-element type was the general ID one
would always check against "0" (explicity or even implicitly). For
somebody unfamiliar with the code this is very confusing. Instead the
value should be given a name, e.g. through an enum.

Adds `TSE_SOME_ID` as the "default" ID tree-element type. Other types
may still represent IDs, as I explained in a comment at the definition.

There may also still be cases where the type is checked against "0". I
noted in the comment that such cases should be cleaned up if found.
Revision e0442a9 by Julian Eisel (master)
March 5, 2021, 13:45 (GMT)
UI Code Quality: Port Outliner Grease Pencil layers to new design

Continuation of work in 2e221de4ceee and 249e4df110e0. Now the tree-element
types have to be ported one by one. This is probably the most straight forward
type to port.
Revision 2f65867 by Julian Eisel (ui-asset-view-template)
March 4, 2021, 15:29 (GMT)
Fix items not showing up if the preview is missing

No reason to skip adding the UI elements just because the preview is missing.
We can still show the text and allow dragging. Also makes it feel more
interactive while the previews load in a background thread.
Revision 5ccb47a by Julian Eisel (ui-asset-view-template)
March 4, 2021, 14:57 (GMT)
Add own button/widget type for the asset previews

The new button type (UI_BTYPE_PREVIEW_TILE) shows the items similar to
the Asset Browser, or the File Browser in thumbnail display mode. That
is, previews bigger than normal buttons, with the name drawn centered
below it.

Would be nice if the File/Asset Browser and preview templates could
adopt that new button type, so that there's no ad-hoc drawing for these
anymore. That's for a future cleanup though.
Revision 9a6c22a by Julian Eisel (ui-asset-view-template)
March 3, 2021, 20:44 (GMT)
Properly support mouse-selecting items in the asset view list

This was very glitchy before and just didn't work in most cases. The mouse
press event was simply caught by the preview icon button and didn't make its
way to the underlying list-row button.
Revision eef2a34 by Julian Eisel (ui-asset-view-template)
March 2, 2021, 15:23 (GMT)
Refactor UIList template for further changes and to fix some glitches

Could go further than that, I think this would benefit from some C++
features, but we can do that in another pass.
Revision 378b7eb by Julian Eisel (ui-asset-view-template)
March 2, 2021, 10:56 (GMT)
Merge branch 'master' into ui-asset-view-template

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021