Blender Git Statistics -> Branches -> gooseberry

"Gooseberry" branch

Total commits : 2 048
Total committers : 11
First Commit : August 4, 2014
Latest Commit : July 27, 2015


Commits by Month

DateNumber of Commits
July, 201513
June, 2015143
May, 2015261
April, 2015369
March, 2015485
February, 201595
January, 2015115
December, 201483
November, 2014153
October, 2014162
September, 2014155
August, 201414

Committers

AuthorNumber of Commits
Lukas Toenne1 198
Antonis Ryakiotakis481
Sergey Sharybin142
Kévin Dietrich122
Campbell Barton71
Bastien Montagne18
Julian Eisel12
Gaia Clary1
jens verwiebe1
Joshua Leung1
Nicholas Bishop1

Popular Files

FilenameTotal Edits
cache_library.c202
io_cache_library.c104
PTC_api.cpp96
BKE_cache_library.h91
BPH_mass_spring.cpp90
readfile.c89
abc_particles.cpp85
object_dupli.c76
PTC_api.h73
wm_widgets.c69

Latest commits Feed

July 27, 2015, 12:41 (GMT)
Gooseberry: Fixes for buildbot ported from master

Cherry-picking the changes because at this point it becomes quite
tricky to merge master into gooseberry and it's maybe not something
we really want to keep this branch being able to fully re-render the
movie.
July 27, 2015, 10:20 (GMT)
Gooseberry: Correction for previous OpenVDB fix

Flag was set back to front.
July 27, 2015, 08:47 (GMT)
Gooseberry: Disable OpenVDB for windows cmake

We don't have precompiled libraries for openvdb on windows so compilation
on buildbots was completely failing.
July 24, 2015, 15:00 (GMT)
Gooseberry: Fix for crash when object is used on multiple render layers

Not really ideal solution, but this system needs revisit anyway and will be
done a bit differnetly in the master branch. So no worries for now.
July 18, 2015, 14:35 (GMT)
Gooseberry: Disable CUDA kernels from buildbot compilation

OpenVDB kernel caused increase stress on the registers, which is now causing
compiler to crash for quite some time now.

Don't have time to look into details now and would prefer if the branch devs
will look into this.

Disabling CUDA for now, building without it is better than bot building at
all anyway.
July 7, 2015, 06:57 (GMT)
Gooseberry: Hopefully fix compilation of BGE stubs
July 7, 2015, 06:55 (GMT)
Gooseberry: Fix someone's bad merge conflict resolve in BGE stubs
July 2, 2015, 17:30 (GMT)
Merge branch 'master' into gooseberry
July 2, 2015, 14:50 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/makesdna/DNA_object_types.h
July 2, 2015, 14:46 (GMT)
One more compile fix
July 2, 2015, 14:40 (GMT)
Fix compilation errors
July 1, 2015, 14:25 (GMT)
Merge branch 'master' into gooseberry
July 1, 2015, 13:43 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/blenlib/intern/BLI_filelist.c
source/blender/editors/transform/transform.h
source/blender/editors/transform/transform_snap.c
source/blenderplayer/bad_level_call_stubs/stubs.c
June 26, 2015, 10:54 (GMT)
Another fix for particle instance modifier.

Was using inconsistent particle indices, leading to invalid array
offsets.
June 25, 2015, 18:23 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/blenkernel/intern/cdderivedmesh.c
source/blender/makesrna/intern/rna_nodetree.c
June 25, 2015, 16:27 (GMT)
Disable OpenVDB by default.
June 25, 2015, 10:03 (GMT)
Fix for broken particle stuff when using particle instance modifier with
children.
June 22, 2015, 11:58 (GMT)
Cycles: Respect duplicator's object motion blur settings

The idea is to make it possible to control linked duplicated objects motion
blur from the scene file without need to do overrides on the linked object
settings. Currently only supported for dupligroup duplication and all now
if duplicator object has motion blur disabled then it'll be inherited into
all the duplicated objects.

There should be no regressions/changes in look of existing files because
objects do have motion blur enabled by default.
June 19, 2015, 17:49 (GMT)
Gooseberry: Fix compilation error with Alembic disabled
June 18, 2015, 13:25 (GMT)
Fix for shifted samples when slicing a cache archive at a later start
frame.

Sample 0 always has to be defined, or the later samples will become
shifted toward the beginning.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021