Blender Git Commits

Blender Git "blender-v2.82-release" branch commits.

Page: 2 / 3

March 9, 2020, 19:33 (GMT)
Fix T72253: Mantaflow adaptive domain cuts off

The issue of T72253 was that the density threshold (RNA adapt_threshold) was considering cells as empty cells too early and thus also shrinking the domain too early. The fix for this is to use smaller threshold values for the adaptive domain. This fix gives more flexibility in the UI to do just that.
March 9, 2020, 19:33 (GMT)
Fix camera border gizmo size
March 9, 2020, 19:33 (GMT)
Fix crash when compiling renderpass shader on some AMD drivers

Differential Revision: https://developer.blender.org/D6959

# Conflicts:
# source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
March 9, 2020, 19:33 (GMT)
Fix T74295: Cloth + Internal springs crashes on a non-polygonal geometry

Added check to see if the mesh has any polygons at all.
If there are no polygons, the bvh tree data will consist of null
pointers, so skip internal springs if this is the case.
March 9, 2020, 19:33 (GMT)
Fix T74278: Light, Image Object, and Compositor Backdrop Viewer Node
gizmos are too big

Caused by rB9cac5fa681c5 which fixed the handles for the camera border
gizmo (being much too small)-- which in turn was broken by
rB98e4fbc7cc9e.

Camera border gizmo sets up its matrix_space a bit differently [this is
why we are getting very small values in gizmo_calc_rect_view_scale --
needs more investigation], but instead of breaking it for Light, Image
and Compositor Backdrop, lets just compensate by scaling the Camera
Border Gizmo for now.

Maniphest Tasks: T74278

Differential Revision: https://developer.blender.org/D6991
March 9, 2020, 19:33 (GMT)
Fix (unreported) Separate bones creates empty armature

Fix for fix (rB8bf7ca9fe31c).
The fix was not actually working [neither for multi-armature-editing as
intended nor for single armatures] and it broke single-armature bone
separation completely.

More or less indentation issue, move relevant code out of bone loop, do
after all bones have been checked, guess this was intended anyways.

Differential Revision: https://developer.blender.org/D6949
March 9, 2020, 19:33 (GMT)
Fix T74003: Autocomplete bug with mesh.loop_triangles. in Blender Python Console.

The collection property `loop_triangles` was given the RNA type
`MeshLoopTriangle` (the type of the collection's items), instead
of `MeshLoopTriangles` (the actual expected RNA collection/array type).

The cutest, tiniest typo mistake in RNA code, leading to some complete
non-sense... It's fairly amazing that this did not cause more severe
issues actually.
March 9, 2020, 19:33 (GMT)
Fix T72903: Bone envelope & bone size tool functionality swapped
March 9, 2020, 19:33 (GMT)
Fix T74182: Crash saving images from non-image spaces
March 9, 2020, 19:33 (GMT)
Fix T73932: modifying keyframes in nodes fails when there is an image sequence

Image animation should not be an depsgraph node of type ANIMATION, there is
no need for it to be affected by the special casing for that.
March 9, 2020, 19:33 (GMT)
Fix crash loading .blend file saved with Blender 2.25

pathJumper.blend from 2.25 release demo files in demos225.zip
March 9, 2020, 19:33 (GMT)
Fix T73862: Fluid Sim file handle resource leak
March 9, 2020, 19:33 (GMT)
Fix T54270: Reset last_hit and last_location when reading the file

It does not make sense to read those values when loading a file and they can crash the cursor if they contain invalid coordinates.

Reviewed By: brecht

Maniphest Tasks: T54270

Differential Revision: https://developer.blender.org/D6754
March 9, 2020, 19:33 (GMT)
Bump version to 2.82a beta.
March 9, 2020, 19:33 (GMT)
Fix T73898: UDIM crash changing form tiled to single
March 9, 2020, 19:33 (GMT)
Fix potential crash with Eevee render of missing image textures

This NULL check is needed elsewhere, do it here as well.
February 13, 2020, 11:37 (GMT)
Tagging submodules
February 12, 2020, 16:20 (GMT)
Fix T73442 Overlay: Wireframe infront buggy in material shading mode

This was caused by the refactor. The wireframe was drawn with the incorrect
depth buffer.

Should be included in 2.82
February 12, 2020, 16:04 (GMT)
Blender 2.82 release bump
February 12, 2020, 16:04 (GMT)
Subversion bump 2.82.7 (preparing for release)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021