Blender Git Statistics -> Developers -> zeddb

Sebastian Parborg (zeddb)

Total Commits : 297
Master Commits : 167
Branch Commits : 130
First Commit : July 11, 2018
Latest Commit : October 20, 2020

Commits by Month

DateNumber of Commits
October, 20202
September, 202022
August, 202010
July, 20207
June, 202014
May, 202014
April, 202014
March, 20209
February, 20201
January, 20201
December, 20195
November, 20196
October, 20197
September, 201928
August, 201911
July, 201919
June, 20198
May, 20194
April, 20199
March, 20199
February, 20197
January, 20195
December, 20189
November, 20188
October, 20184
September, 20189
August, 201835
July, 201820

Commit Distribution

PathNumber of Commits
master167
temp-gpencil-eval71
soc-2019-npr71
greasepencil-refactor71
greasepencil-object71
soc-2018-npr55
particle-solver-dev24
quadriflow12
hair_object10
temp-outliner-visibility8
collada2.86
blender2.8_snap_gizmo6
interactive_physics6
temp-ui-layout-2.86
lanpr-under-gp2
temp-blender-2.81-release-with-wrong-merge2
temp-lanpr-cleanup1
tmp-T806031
blender-v2.90-release1
blender-v2.83-release1
blender-v2.82-release1
temp-lanpr-staging1
blender-v2.80-release1
temp-lanpr-cleanup21
cycles_unbiased_volumes1

Favourite Files

FilenameTotal Edits
MOD_mybmesh.c57
simulate.cpp24
object_remesh.c23
quadriflow_capi.cpp14
CMakeLists.txt13
optimizer.cpp13
mesh_remesh_voxel.c13
quadriflow_capi.hpp12
BKE_mesh_remesh_voxel.h12
blender_config.cmake12

File Changes

ActionTotalPer Commit
Added1 5775.3
Modified1 5865.3
Deleted120.0

Code Changes

ActionTotalPer Commit
Lines Added14 10250.9
Lines Removed7 06825.5

Latest commits Feed

Revision 0105f14 by Sebastian Parborg (master)
1 day and 19 hours ago
Cleanup: General comment style clean up of graph_edit.c and fcurve.c

No functional changes.

Reviewed By: Sybren A. Stvel

Differential Revision: http://developer.blender.org/D7850
Revision e3c76f7 by Sebastian Parborg (master)
October 19, 2020, 11:06 (GMT)
Fix libmv eigen alignment issues when compiling with AVX support

There would be eigen alignment issues with the custom libmv vector
class when compiling with AVX optimizations. This would lead to
segfaults.

Simply use the std::vector base class as suggested by the old TODO in
the class header.

Reviewed By: Sergey

Differential Revision: http://developer.blender.org/D8968
Revision 6877a7b by Sebastian Parborg (master)
September 24, 2020, 16:34 (GMT)
Fix running tests when building without portable install.
Revision 331f383 by Sebastian Parborg (master)
September 24, 2020, 16:33 (GMT)
Fix blender constraints automated tests when using march=native

More agressive optimization made the results differ a bit more than the
current error margin would allow. Bump the error margin to be 1e-6
instead of the previous 0.5e-7.
Revision 3997630b by Sebastian Parborg (master)
September 24, 2020, 16:10 (GMT)
Cleanup: Break early in normal validation

Before we would continue checking normal array values even if we knew
that the normal array would be conidered valid.

Break early to avoid excess iterations and make the code more clear what
it is doing.

No functional changes.
Revision 119d0cd by Sebastian Parborg (master)
September 24, 2020, 16:08 (GMT)
Fix normal computation in opensubdiv when surface derivates are the same

In very rare occations, the returned derivates would be the same. This
would lead to the normal calculation breaking (zero normals).

Solution: Add this edge case to the other corner case checks.

Reviewed By: Sergey
Revision 6f28e69 by Sebastian Parborg / Jeroen Bakker (blender-v2.90-release)
September 21, 2020, 14:13 (GMT)
Fix T80899: Crash on editing multiple UVs of multiple different objects at the same time

The issue was two fold.

First something sets the loop element tag and doesn't clear it before
the UV code in question tries to use the tags. Added a sanity clear to
make sure that it operates on a clean tag state.

The next one was that the UV maps in question had quite a few points
that had zero length UV loop edges. This would lead to division by
zero.

Reviewed By: Jeroen Bakker, Brecht

Differential Revision: http://developer.blender.org/D8967
Revision e5a5721 by Sebastian Parborg (master)
September 21, 2020, 14:09 (GMT)
Fix T80899: Crash on editing multiple UVs of multiple different objects at the same time

The issue was two fold.

First something sets the loop element tag and doesn't clear it before
the UV code in question tries to use the tags. Added a sanity clear to
make sure that it operates on a clean tag state.

The next one was that the UV maps in question had quite a few points
that had zero length UV loop edges. This would lead to division by
zero.

Reviewed By: Jeroen Bakker, Brecht

Differential Revision: http://developer.blender.org/D8967
Revision 0f0e723 by Sebastian Parborg (master)
September 10, 2020, 12:51 (GMT)
Fix T80651: Material tab disappears

Always return true if the object can have materials. Even if there are
not currently any materials assigned to the object.
Revision 8bead3d by Sebastian Parborg (master)
September 9, 2020, 14:19 (GMT)
Fix material null pointer reference in buttons_context.c

ASAN reported null pointer access when converting a mesh to curves.
Check if the material is a null pointer before trying to use it.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020