Blender Git Commits

Blender Git "master" branch commits.

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July 18, 2019, 10:55 (GMT)
Fix T66811 Eevee: Flickering in weight paint mode

This was caused by TAA offset being computed as the 2nd sample even if the
sampling was reset afterwards.

The fix is to update the matrices after any potential reset.
July 18, 2019, 10:27 (GMT)
Keymap: use number keys to change particle modes

Match behavior for meshes.

Fixes T67161
July 18, 2019, 10:11 (GMT)
Fix edit-mode particle vertex draw size

Vertices were hard to see, draw the same size as edit-mesh vertices.
July 18, 2019, 09:12 (GMT)
Fix T58447: Unselected bone used for constraint target
July 18, 2019, 06:58 (GMT)
Cleanup: remove redundant preference check

Missing from f2df5206987f6, harmless but confusing to leave
in checks for preferences having asked to skip them.
July 18, 2019, 06:44 (GMT)
Fix T67105: Missing Update Add Camera Background Image

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D5284
July 18, 2019, 05:45 (GMT)
Fix T66949: Can't select bones from multiple objects in wpaint mode

This fix relies on 2.7x logic, only de-selecting other armature objects,
making multiple armatures in weight paint mode usable.
July 18, 2019, 05:42 (GMT)
Fix weight-paint & pose-select & lock-mode combination

Extend pose object checks to all pose-mode objects
used by the mesh.
July 18, 2019, 05:40 (GMT)
Fix weight paint mode setting with multiple armatures

Selecting multiple armature objects and entering weight paint mode
wasn't working.

Entering weight + pose modes at once was only done when
object mode locking was enabled. Now it's done even when
mode-locking is off - because it's still inconvenient to setup
and useful default behavior.

Resolves issues raised by T66949
July 18, 2019, 04:26 (GMT)
Fix T61117: Selecting an armature doesn't select the bone

Regression from 2.7x caused by 28dfc47cf0b06
July 18, 2019, 04:24 (GMT)
Fix pose de-selection when selecting from object mode
July 18, 2019, 02:22 (GMT)
Revert "Fix T66949: Can't select bones from multiple objects in wpaint mode"

This reverts commit 9e9fbb39d7f9e0a63c71fbc96237ace62fae0db6.

Adding back object+pose bone selection support removes the need for this fix.
July 17, 2019, 22:38 (GMT)
Fix T66948: Outliner - collections/objects with wrong active state

If the parent collection was out of view we were not taking its
properties into consideration. We need it even when not drawing the
parent to set active/inactive values for its children.

Related Task: T66948

Reviewers: brecht

Subscribers: Zachman

Differential Revision: https://developer.blender.org/D5272
July 17, 2019, 22:38 (GMT)
Fix T64312: Selection inconsistencies when switching collections

Basically layer_collection_sync was calling BKE_base_eval_flags right away while
iterating over the bases.

However when a parent/sibling collection is to influence the collection flag of
an object that exists in more than one collection, it is too late since we
deselect the object in BKE_base_eval_flags right away.

Related to T64312.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D5243
July 17, 2019, 20:24 (GMT)
GPencil: Fix usability problem with curve control points apart

Based on feedback from @matiasmendio

There was a problem with the control points because it was very difficult to know what point move. Now the points are moved apart and makes easy to know what point use.
July 17, 2019, 18:55 (GMT)
Fix T66515, T67112, T61607: failure to read EXR files with single, named layer

Like Blender renders without a Z channel. The single layer case assume that channel
names are just R/G/B/A without any layer name prefix, and would not read channels
like "Image.R".

Carefully tested for regressions with the openexr project tests images, so this
should be safe.
July 17, 2019, 17:17 (GMT)
Fix T59713: Armature layer dots not updated on changes

`layer_used` runtime data, which controls the drawing of dots in the UI was not getting refreshed properly.
This used to happen in the drawing code, but was no longer working for reasons explained in:
{rB2b09062defa093a243b5fe64b099accb07b440a3}

The solution was to update each layer manually in the operators:
* ARMATURE_OT_bone_primitive_add
* ARMATURE_OT_delete
* ARMATURE_OT_dissolve
* ARMATURE_OT_fill
* ARMATURE_OT_merge
* ARMATURE_OT_separate
* ARMATURE_OT_bone_layers
* POSE_OT_bone_layers

Differential Revision: https://developer.blender.org/D5281
July 17, 2019, 14:51 (GMT)
Fix T66919: Force field does not affect particles

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T66919

Differential Revision: https://developer.blender.org/D5275
July 17, 2019, 14:30 (GMT)
Fix T67099: entering color picker hex value #FF results in 1.000001
July 17, 2019, 14:30 (GMT)
Fix T66091: paint curve point slide conflicts with 2D cursor
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019