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Blender Git Statistics -> Developers -> zeddb

Sebastian Parborg (zeddb)

Total Commits : 214
Master Commits : 111
Branch Commits : 103
First Commit : July 11, 2018
Latest Commit : March 26, 2020

Commits by Month

DateNumber of Commits
March, 20209
February, 20201
January, 20201
December, 20195
November, 20196
October, 20197
September, 201928
August, 201911
July, 201919
June, 20198
May, 20194
April, 20199
March, 20199
February, 20197
January, 20195
December, 20189
November, 20188
October, 20184
September, 20189
August, 201835
July, 201820

Commit Distribution

PathNumber of Commits
master111
temp-gpencil-eval71
greasepencil-refactor71
soc-2019-npr71
greasepencil-object71
soc-2018-npr55
quadriflow12
hair_object10
temp-outliner-visibility8
collada2.86
blender2.8_snap_gizmo6
interactive_physics6
temp-ui-layout-2.86
temp-blender-2.81-release-with-wrong-merge2
temp-lanpr-cleanup21
particle-solver-dev1
temp-lanpr-cleanup1
blender-v2.82-release1
blender-v2.80-release1
temp-lanpr-staging1
cycles_unbiased_volumes1

Favourite Files

FilenameTotal Edits
MOD_mybmesh.c57
object_remesh.c23
quadriflow_capi.cpp14
CMakeLists.txt13
optimizer.cpp13
mesh_remesh_voxel.c13
quadriflow_capi.hpp12
blender_config.cmake12
BKE_mesh_remesh_voxel.h12
main.cpp11

File Changes

ActionTotalPer Commit
Added1 5017.0
Modified8023.7
Deleted40.0

Code Changes

ActionTotalPer Commit
Lines Added10 80154.3
Lines Removed5 36026.9

Latest commits Feed

Revision 08b9b95 by Sebastian Parborg (master)
March 26, 2020, 11:45 (GMT)
Fix T75047: Number input advanced mode is not working in JP keyboard

Check for special ascii values for number input first so that we can
quickly decide if we should go into advanced mode.

Reviewed By: Bastien
Revision 642c113 by Sebastian Parborg (particle-solver-dev)
March 20, 2020, 14:04 (GMT)
Hooked up (non working) moving object collision detection
Revision 110a35e by Sebastian Parborg (master)
March 13, 2020, 15:29 (GMT)
Fix T74397: Crash after undoing quadriflow remesh on duplicate with armature deform

The issue was that we were creating temporary mesh copies and storing
them in bmain and then later using BKE_mesh_nomain_to_mesh which would
add them to bmain once more (duplicates).

This would lead to crashes later as the custom data of the mesh could be
trashed quite easily.
Revision fe5933a by Sebastian Parborg (master)
March 12, 2020, 14:29 (GMT)
Fix T71961: Soft body behavior is incorrect when CTRL + F12 animation is rendered.

The softbody modifier was missing the transform depsgraph relation and
thus the object matrix would not get updated during animation render.
Revision caff955 by Sebastian Parborg / Nathan Letwory (blender-v2.82-release)
March 9, 2020, 19:33 (GMT)
Fix T74295: Cloth + Internal springs crashes on a non-polygonal geometry

Added check to see if the mesh has any polygons at all.
If there are no polygons, the bvh tree data will consist of null
pointers, so skip internal springs if this is the case.
Revision 24a37b3 by Sebastian Parborg (master)
March 6, 2020, 11:29 (GMT)
Fix memory leak in the colorio fallback implementation.

We would previously not store the transforms that were added to the
group transform node. This would lead to pointer to allocated memory
being lost and not freed.
Revision 1ba4aa3 by Sebastian Parborg (master)
March 3, 2020, 14:30 (GMT)
Remove the "use mesh curvature" option from quadriflow

It sometimes caused the solver to get into an seemingly unrecoverable
state and crash. Therefore I will disable this feature for now.
Revision 594945e by Sebastian Parborg (master)
March 3, 2020, 14:30 (GMT)
Fix T71871: Quadriflow remesh operator don't stack operations

Made an explicit call to the exec function be a blocking call and a call
from invoke (or otherwise) be nonblocking.

Reviewed By: Bastien

Differential Revision: http://developer.blender.org/D7006
Revision 1648a79 by Sebastian Parborg (master)
March 2, 2020, 14:02 (GMT)
Fix T74295: Cloth + Internal springs crashes on a non-polygonal geometry

Added check to see if the mesh has any polygons at all.
If there are no polygons, the bvh tree data will consist of null
pointers, so skip internal springs if this is the case.
Revision ea2e699 by Sebastian Parborg (master)
February 5, 2020, 14:49 (GMT)
Fix T56892: Crash on Collada .dae import

In this case the ERROR_REQUIRED_ATTRIBUTE_MISSING seem to be fatal so
stop the import to avoid crashing if we run into this error.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020