
Blender Git Statistics -> Developers -> fclem
Clément Foucault (fclem)
Total Commits : 4 205
Master Commits : 3 170
Branch Commits : 1 035
First Commit : January 3, 2017
Latest Commit : March 7, 2021 (Yesterday)
Commits by Month
Date | Number of Commits | |
---|---|---|
March, 2021 | 17 | |
February, 2021 | 71 | |
January, 2021 | 90 | |
December, 2020 | 0 | |
November, 2020 | 13 | |
October, 2020 | 37 | |
September, 2020 | 157 | |
August, 2020 | 168 | |
July, 2020 | 146 | |
June, 2020 | 77 | |
May, 2020 | 68 | |
April, 2020 | 49 | |
March, 2020 | 62 | |
February, 2020 | 113 | |
January, 2020 | 142 | |
December, 2019 | 129 | |
November, 2019 | 88 | |
October, 2019 | 46 | |
September, 2019 | 61 | |
August, 2019 | 84 | |
July, 2019 | 71 | |
June, 2019 | 44 | |
May, 2019 | 177 | |
April, 2019 | 44 | |
March, 2019 | 105 | |
February, 2019 | 45 | |
January, 2019 | 47 | |
December, 2018 | 113 | |
November, 2018 | 110 | |
October, 2018 | 79 | |
September, 2018 | 66 | |
August, 2018 | 77 | |
July, 2018 | 94 | |
June, 2018 | 135 | |
May, 2018 | 138 | |
April, 2018 | 97 | |
March, 2018 | 141 | |
February, 2018 | 104 | |
January, 2018 | 77 | |
December, 2017 | 10 | |
November, 2017 | 38 | |
October, 2017 | 45 | |
September, 2017 | 66 | |
August, 2017 | 37 | |
July, 2017 | 116 | |
June, 2017 | 116 | |
May, 2017 | 102 | |
April, 2017 | 42 | |
March, 2017 | 68 | |
February, 2017 | 133 | |
January, 2017 | 50 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
draw_manager.c | 420 |
eevee_private.h | 322 |
DRW_render.h | 250 |
CMakeLists.txt | 229 |
eevee_materials.c | 227 |
draw_manager_exec.c | 194 |
eevee_engine.c | 194 |
eevee_lightprobes.c | 184 |
object_mode.c | 181 |
draw_cache_impl_mesh.c | 175 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 899 | 0.2 |
Modified | 14 513 | 3.5 |
Deleted | 494 | 0.1 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 201 172 | 50.3 |
Lines Removed | 111 640 | 27.9 |
Latest commits 
Revision 639829e by Clément Foucault (tmp-vulkan) 19 hours 47 min ago |
Merge branch 'master' into tmp-vulkan |
Revision 0ef5c14 by Clément Foucault (tmp-vulkan) 19 hours 53 min ago |
Merge branch 'master' into tmp-vulkan # Conflicts: # source/blender/blenkernel/BKE_global.h # source/blender/gpu/intern/gpu_context.cc # source/blender/windowmanager/intern/wm_window.c # source/creator/creator_args.c |
March 3, 2021, 22:14 (GMT) |
Fix T86042 EEVEE: incorrect irradiance bake The environment (world) irradiance wasn't correctly skipped. |
Revision 1c76b5a by Clément Foucault / Julian Eisel (ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Revision b9451c4 by Clément Foucault / Julian Eisel (ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
EEVEE: SSR: Check reflection ray against geometric normal This improve self intersection prevention. Also reduce the bias that was making a lot of rays not being shoot at grazing angles. |
Revision 317e78a by Clément Foucault / Julian Eisel (ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
EEVEE: Avoid old files with too many volume shadow sample being too slow This clamp the volumetric shadow samples to the actual old max to avoid problematic slowdown after the bugfix rB3a29c19b2bff. |
Revision 6c0c809 by Clément Foucault / Julian Eisel (ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
EEVEE: Depth of field: Do not shrink highlights when using overblur This fixes the issue of bokeh size being smaller when using overblur. The additional overblur needs to be centered on the outer radius. |
Revision 5bc7acb by Clément Foucault / Julian Eisel (ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Fix T86138 EEVEE: Bake Indirect Lighting crash in 2.93 with older files This was caused by a missing version check. |
Revision d194b03 by Clément Foucault / Julian Eisel (ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Revision 8e126c3 by Clément Foucault / Julian Eisel (ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
EEVEE: Fix incorrect volumetric light shadowing The shadowing was computed on the light distance squared, leaking to much light since it was integrating the extinction behind the ligth itself. Also bump the maximum shadow max step to the actual UI values. Otherwise we get shadowing under evaluated because `dd` is too small. |
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