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Blender Git Statistics -> Developers -> fclem

Clément Foucault (fclem)

Total Commits : 3 124
Master Commits : 2 463
Branch Commits : 661
First Commit : January 3, 2017
Latest Commit : January 29, 2020 (Today)

Commits by Month

DateNumber of Commits
January, 2020129
December, 2019129
November, 201988
October, 201946
September, 201961
August, 201984
July, 201971
June, 201944
May, 2019177
April, 201944
March, 2019105
February, 201945
January, 201947
December, 2018113
November, 2018110
October, 201879
September, 201866
August, 201877
July, 201894
June, 2018135
May, 2018138
April, 201897
March, 2018141
February, 2018104
January, 201877
December, 201710
November, 201738
October, 201745
September, 201766
August, 201737
July, 2017116
June, 2017116
May, 2017102
April, 201742
March, 201768
February, 2017133
January, 201750

Commit Distribution

PathNumber of Commits
master2463
hair_object1786
temp-outliner-visibility1753
collada2.81667
blender2.8_snap_gizmo1590
temp-ui-layout-2.81532
interactive_physics1512
temp-select-axis1432
hair_guides_grooming1391
hair_guides1391
temp-eeveelightcache1381
soc-2018-cycles-volumes1380
temp-benchmark1370
benchmark1370
soc-2018-bevel1364
temp-udim-images1358
tmp_hair_curves1313
temp-greasepencil-vfx1310
temp-tab_drag_drop1307
temp-sybren-cow-ocean1305
temp-greasepencil-object-stacksplit1291
temp-dynamic-overrides1290
TEMP-UI-DECOR1277
temp-flexible-spacing1260
ui_layout_gridflow1252
temp-keymap-changes1242
tmp-b28-motionpath-drawing1217
tmp-CollectionsAnim1214
temp-keymap-save1190
tmp-COW_InsertKeyframe_Fix1169
topbar1168
temp-unified-collections1167
experimental_gp_weight1163
temp-sybren-particles1158
temp-modifier-rm-cddm1146
tmp-TimelineHeaderButtonsStretching1146
temp-sybren-modifier-nonmesh1146
temp-sybren-meshdeform1144
blender2.8-snapping_with_occlusion1136
tmp-static-override-insertion1115
blender2.8-workbench1111
temp-object-multi-mode1020
temp-drawcontext854
temp-render-depsgraph831
temp-workspace-object-mode-removal800
temp-scene-obedit-remove800
temp-workspace-addons766
temp-workspace_mode689
id_override_static679
temp-workspace_active_object679
temp-group-collections655
custom-manipulators617
temp-workspace-changes564
strand_editmode527
temp-ssr478
tmp-debug-filebrowser448
temp-lightprobe-rename337
workspaces297
temp-cycles-draw-manager201
greasepencil-refactor167
imm_port_wm_playanim162
transform-manipulators162
temp-gpencil-eval162
temp-depsgraph-layers152
temp-workspace-multi-window111
tmp-overlay-engine90
render-layers74
clay-engine70
temp-layers-ui-table70
tmp-drw-callbatching57
tmp-batch-cache-cleanup30
draw-colormanagement27
tmp-eevee-shadowmap-refactor24
temp-blender2.8-stable15
temp-lanpr-cleanup213
temp-lanpr-cleanup13
temp-lanpr-staging8
greasepencil-object5
greasepencil-experimental5
soc-2019-npr5
temp-gpencil-drw-engine3
blender-v2.80-release2
cycles_unbiased_volumes2
blender-v2.82-release2
blender-v2.81-release1

Favourite Files

FilenameTotal Edits
draw_manager.c372
eevee_private.h248
DRW_render.h216
eevee_materials.c199
CMakeLists.txt186
object_mode.c181
draw_cache_impl_mesh.c170
eevee_engine.c164
eevee_lightprobes.c163
draw_manager_exec.c156

File Changes

ActionTotalPer Commit
Added6400.2
Modified10 3513.3
Deleted3840.1

Code Changes

ActionTotalPer Commit
Lines Added156 06151.9
Lines Removed79 89526.6

Latest commits Feed

Revision 3d73609 by Clément Foucault (master)
4 hours 55 min ago
Fix T67060 EEVEE: Noise caused by disk lights

This is an issue on some drivers that might output NaN out of sqrt if the
number is infinity.
Revision b0f6fb8 by Clément Foucault (master)
4 hours 55 min ago
EEVEE: Micro optimize disk light

Try to never do operation twice and try to use MADD operations. Even if this
is very unlikely to make any difference, it can help compilers do some
optimization. I did not measure any difference as probes have much higher
impact on render time because of texture lookups.

Note that disk light is currently the most expensive light type so it
does not hurt to micro optimize.
Revision b2034c6 by Clément Foucault (master)
11 hours 29 min ago
Fix T62730 Overlay: Selected edit hair points highlight is incorrect

This was due to the fact the drawing code was expecting the editpoints
to be equaly spaced. Reuse the code in particle.c to output the select
mask in red color channel of the particle (which is unused in new code).
Revision 3fd4c88 by Clément Foucault (master)
13 hours 18 min ago
Fix T72593 Blender crashes when modifier change the material count

Instead of changing the modifiers behavior, we make sure to always use
the data->totcol instead of the ob->totcol. Also we centralize getting
this number to avoid future issues.

Fix T72593 Blender crashes when separating mesh
Fix T72017 Crash on set visibility change
Revision ecab41e by Clément Foucault (master)
14 hours 3 min ago
Fix T54422 FluidSim: ColorRamp set position does not update the viewport

This was a missing notification because of wrong type. Also remove
the id tag as the changes are still picked up by workbench and does not
affect geometry or the particle system directly.
Revision ed4cbde by Clément Foucault (master)
15 hours 23 min ago
Fix T66699 EEVEE: Material Preview "World" option doesn't work

Just hide the button for now.
Revision b180c8b by Clément Foucault (draw-colormanagement)
1 day and 3 hours ago
Render API: Make external engine render in linear space for the viewport

This just replace the OCIO shader by a simple image shader without
color transformation.
Revision 089b558 by Clément Foucault (draw-colormanagement)
1 day and 5 hours ago
OCIO: Use GroupTransform to avoid doing 3 transforms instead of 2

This exposes OCIO::GroupTransform to C api to be able to chain the
display transform with a corrective transform to output display linear
colors.

For now the display code only use an exponent transform to go back to
linear but should use a ColorSpaceTransform once we have the correct
config.
Revision 0366c46 by Clément Foucault (master)
1 day and 10 hours ago
Fix T69070 EEVEE: Volume shader glitch if object as axis with 0.0 scale
Revision 5cab93d by Clément Foucault (draw-colormanagement)
January 27, 2020, 00:28 (GMT)
DRW: Remove drw_engines_draw_overlays routine

It makes no sense to have it separate now.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020