Blender Git Loki

Blender Git "soc-2010-nicolasbishop" branch commits.

October 19, 2010, 00:45 (GMT)
October 18, 2010, 02:43 (GMT)
October 18, 2010, 01:10 (GMT)
September 14, 2010, 23:41 (GMT)
== Multires ==

Fixed a crash when drawing without ptex

September 14, 2010, 23:37 (GMT)
September 14, 2010, 22:33 (GMT)
== Multires ==

Drawing optimization for VBO: only create one index buffer object for a single grid level

September 10, 2010, 17:54 (GMT)
== Ptex ==

Missed a conflict in my last merge

September 9, 2010, 04:07 (GMT)
September 6, 2010, 00:07 (GMT)
== Ptex ==

* Fix blur tool on mesh border

September 5, 2010, 19:10 (GMT)
== Ptex ==

* Fixed blurring brush to work with ptex
* Added a convert operator to convert ptex data between 8-bit, 16-bit, and float

Still has some issues; blurring 8-bit data darkens it, and there are small seams between tiles

August 30, 2010, 19:06 (GMT)
August 21, 2010, 04:45 (GMT)
== Ptex ==

* Added subface hiding and subface masking to ptex edit mode
* Added hotkeys and menu items (HKEY and alt+HKEY for hiding and unhiding, MKEY and alt+MKEY for masking and unmasking)

August 21, 2010, 04:06 (GMT)
August 21, 2010, 03:09 (GMT)
== Ptex ==

Resolution editing works now with VBO enabled

August 21, 2010, 00:31 (GMT)
== Ptex ==

Enabled VBO drawing for ptex paint

August 20, 2010, 23:39 (GMT)
== Ptex ==

* added an operator for removing the active ptex layer
* added a save operator for ptex layers. Note that it doesn't save adjacency data yet (doesn't affect painting, but needed for renderer filtering)

August 20, 2010, 02:58 (GMT)
== Ptex ==

Fixed grid artifacts when painting on subdivided mesh

August 19, 2010, 23:07 (GMT)
== Ptex ==

* Moved ptex loading and resolution changing into BKE ptex
* Renamed "vpaint" stuff to paint ptex and moved it into paint_ptex.c

August 19, 2010, 21:11 (GMT)
== Ptex ==

Brought back ptex resolution editing

Improvements:
* For nonquads, subfaces can now be directly selected, so there's no need to display multiple resolutions for triangles
* Display and selection use the same pbvh as for painting, so for example subsurf shows correctly

August 19, 2010, 12:50 (GMT)
== Ptex ==

Missed a file

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