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Blender Git Statistics -> Branches -> soc-2010-nicolasbishop

"Soc-2010-nicolasbishop" branch

Total commits : 156
Total committers : 2
First Commit : April 27, 2010
Latest Commit : October 19, 2010


Commits by Month

DateNumber of Commits
October, 20103
September, 20107
August, 201036
July, 201064
June, 201038
May, 20107
April, 20101

Committers

AuthorNumber of Commits
Nicholas Bishop155
Martin Poirier1

Popular Files

FilenameTotal Edits
paint_vertex.c39
gpu_buffers.c37
sculpt.c37
pbvh.c32
paint_intern.h28
paint_mask.c25
BLI_pbvh.h25
subsurf_ccg.c24
multires.c22
space_view3d_toolbar.py22

Latest commits Feed

October 19, 2010, 00:45 (GMT)
October 18, 2010, 02:43 (GMT)
October 18, 2010, 01:10 (GMT)
September 14, 2010, 23:41 (GMT)
== Multires ==

Fixed a crash when drawing without ptex

September 14, 2010, 23:37 (GMT)
September 14, 2010, 22:33 (GMT)
== Multires ==

Drawing optimization for VBO: only create one index buffer object for a single grid level

September 10, 2010, 17:54 (GMT)
== Ptex ==

Missed a conflict in my last merge

September 9, 2010, 04:07 (GMT)
September 6, 2010, 00:07 (GMT)
== Ptex ==

* Fix blur tool on mesh border

September 5, 2010, 19:10 (GMT)
== Ptex ==

* Fixed blurring brush to work with ptex
* Added a convert operator to convert ptex data between 8-bit, 16-bit, and float

Still has some issues; blurring 8-bit data darkens it, and there are small seams between tiles

August 30, 2010, 19:06 (GMT)
August 21, 2010, 04:45 (GMT)
== Ptex ==

* Added subface hiding and subface masking to ptex edit mode
* Added hotkeys and menu items (HKEY and alt+HKEY for hiding and unhiding, MKEY and alt+MKEY for masking and unmasking)

August 21, 2010, 04:06 (GMT)
August 21, 2010, 03:09 (GMT)
== Ptex ==

Resolution editing works now with VBO enabled

August 21, 2010, 00:31 (GMT)
== Ptex ==

Enabled VBO drawing for ptex paint

August 20, 2010, 23:39 (GMT)
== Ptex ==

* added an operator for removing the active ptex layer
* added a save operator for ptex layers. Note that it doesn't save adjacency data yet (doesn't affect painting, but needed for renderer filtering)

August 20, 2010, 02:58 (GMT)
== Ptex ==

Fixed grid artifacts when painting on subdivided mesh

August 19, 2010, 23:07 (GMT)
== Ptex ==

* Moved ptex loading and resolution changing into BKE ptex
* Renamed "vpaint" stuff to paint ptex and moved it into paint_ptex.c

August 19, 2010, 21:11 (GMT)
== Ptex ==

Brought back ptex resolution editing

Improvements:
* For nonquads, subfaces can now be directly selected, so there's no need to display multiple resolutions for triangles
* Display and selection use the same pbvh as for painting, so for example subsurf shows correctly

August 19, 2010, 12:50 (GMT)
== Ptex ==

Missed a file


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