Blender Git Commit Log

Git Commits -> Revision e523d47

Revision e523d47 by Sergey Sharybin (cycles-x)
July 30, 2021, 15:57 (GMT)
Fix Cycles X true displacement with no faces

Do an explicit check for the number of triangles in the input mesh.

This allows to skip some computation, and avoids a tricky decision
about whether shading of 0 points is a success or a failure.

Test file: F10247756

Differential Revision: https://developer.blender.org/D12088

Commit Details:

Full Hash: e523d475a7b88a55c629361038efc0eaab4cdd7d
Parent Commit: fd9c4f1
Lines Changed: +7, -3

1 Modified Path:

/intern/cycles/render/mesh_displace.cpp (+7, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021