Blender Git Commit Log

Git Commits -> Revision aff49f6

July 23, 2019, 23:39 (GMT)
Use draw manager offscreen context for the VR session

This way we avoid the big overhead of context switches. Makes frames
render about twice as fast here. For heavy Spring scenes I'm getting
around 20 FPS here, classroom scene is at 50 FPS.
This is great given that drawing itself still isn't optimized for dual
eye rendering.

Commit Details:

Full Hash: aff49f607a391ac9d08c5f2e3e0b3d9fc632f383
Parent Commit: 57b77cd
Lines Changed: +19, -26

4 Modified Paths:

/intern/ghost/intern/GHOST_SystemWin32.cpp (+0, -3) (Diff)
/source/blender/draw/DRW_engine.h (+3, -0) (Diff)
/source/blender/draw/intern/draw_manager.c (+5, -0) (Diff)
/source/blender/windowmanager/intern/wm_xr.c (+11, -23) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021