
MiikaHweb Blogi -> Arkisto
Mesh Paintin tehosteita
08.08.2010
10 Kommenttia
Seuraavaksi tekeillä on jonkinlainen tehostejärjestelmä Mesh Painttiin. Hankalinta on saada se toiminaan UV-mappauksen kanssa saumattomasti. Osa tehostepohjista on jo valmiina, mutta ne toimivat toistaiseksi vain tasaisilla pinnoilla. Siis n. 3/4 työstä vielä jäljellä.
Tässä muutama testi. "Leviävä" maali:
Sekä "valuva" maali (Tiedän, että se voisi näyttää paremmalta, mutta tämä on vasta ensimmäinen testi.):
Kirjoitti MiikaH klo 18:00
Kategoria:Blender, Development
Tagit: Blender, Update, Effect, Dynamic Paint
Kommentteja:
(Kommentteja, kysymyksiä tai keskustelua aiheesta.)
Klesus08.08.2010 23:44
Nice, think we'll see blood and gore movies coming in the future soon.
Perhaps a part of the next open movie project ;)
Perhaps a part of the next open movie project ;)
I'm just amazed with every new video you produce at all the uses I could use this for. I'm really excited for this.
I agree though the dripping paint needs some improvement. It looks more like the expanding paint right now. It's gotta like break off in little tributaries. Will there be a way to guide a fluid sim BASED on the paint pattern? Because I'm thinking like the way paint streams down a wall the end of the tributaries usually have a little droplet so it's like a liquid, but also a texture.
Just some thoughts... all of the work you're doing is amazing. Great job :)
I agree though the dripping paint needs some improvement. It looks more like the expanding paint right now. It's gotta like break off in little tributaries. Will there be a way to guide a fluid sim BASED on the paint pattern? Because I'm thinking like the way paint streams down a wall the end of the tributaries usually have a little droplet so it's like a liquid, but also a texture.
Just some thoughts... all of the work you're doing is amazing. Great job :)




Now my head is really going wild with all your videos! There are so many ideas and possibilities I'm thinking with the features you're developing. And it's such a great feeling, imo.
You really are a quiet genius, Miika. :)
-Reyn
You really are a quiet genius, Miika. :)
-Reyn




It looks like generated paint is really heavy. Can I see its wire?
Very interesting feature, nevertheless.
Very interesting feature, nevertheless.




Excellent work! Maybe the spreading/dripping could be texture driven to allow more artistic control?
Chaorain09.08.2010 18:37




Wow, my jaw dropped when I saw this. I can't wait for it to make it into trunk.
Truly amazing.
Truly amazing.
MiikaH09.08.2010 18:43
@mookie
What wire? It's a normal/bump mapped texture, not a mesh. :)
What wire? It's a normal/bump mapped texture, not a mesh. :)




Excellent! I was curious if anyone was working on a feature like this. That will really help with making things look wet after being touched by fluid sim -- especially the SPH fluids that stick to surfaces a little. :)
Mariusz25.08.2010 09:03




This is last your patch ?
http://www.miikahweb.com/other/meshpaint_v081_alpha.patch
Can you publish new version ?
http://www.miikahweb.com/other/meshpaint_v081_alpha.patch
Can you publish new version ?
MiikaH25.08.2010 20:28
@Mariusz
Yeah, that is the latest patch released. Unfortunately it isn't compatible with recent SVN versions. :p
I'm gonna release a new finished version within a couple of weeks.
Yeah, that is the latest patch released. Unfortunately it isn't compatible with recent SVN versions. :p
I'm gonna release a new finished version within a couple of weeks.
Kommentoi:
