
MiikaHweb Blog -> Archive
Mesh Paint Effects
Aug-08-2010
10 Comments
I've been working on some kind of effect system for Mesh Paint. Hardest part of it is to make it work along all those UV-islands mesh very likely has. Some simple effects are partly ready but they currently only work on planar mesh, so still about 3/4 of work to do.
Here are previews of two basic effects. First, spreading / expanding paint:
And dripping paint (Ya, I know it could look better. I'm working on it.):
And special thanks to everyone who donated to support my development! :)
Posted by MiikaH at 18:00
Category:Blender, Development
Tags: Blender, Update, Effect, Dynamic Paint
Comments on this post:
(Comments, questions or discussion about this post.) Klesus
Aug-08-2010 23:44
Aug-08-2010 23:44
Nice, think we'll see blood and gore movies coming in the future soon.
Perhaps a part of the next open movie project ;)
Perhaps a part of the next open movie project ;)
Mikhail Schalk
Aug-09-2010 01:48
Aug-09-2010 01:48
I'm just amazed with every new video you produce at all the uses I could use this for. I'm really excited for this.
I agree though the dripping paint needs some improvement. It looks more like the expanding paint right now. It's gotta like break off in little tributaries. Will there be a way to guide a fluid sim BASED on the paint pattern? Because I'm thinking like the way paint streams down a wall the end of the tributaries usually have a little droplet so it's like a liquid, but also a texture.
Just some thoughts... all of the work you're doing is amazing. Great job :)
I agree though the dripping paint needs some improvement. It looks more like the expanding paint right now. It's gotta like break off in little tributaries. Will there be a way to guide a fluid sim BASED on the paint pattern? Because I'm thinking like the way paint streams down a wall the end of the tributaries usually have a little droplet so it's like a liquid, but also a texture.
Just some thoughts... all of the work you're doing is amazing. Great job :)
Reyn
Aug-09-2010 05:13
Aug-09-2010 05:13




Now my head is really going wild with all your videos! There are so many ideas and possibilities I'm thinking with the features you're developing. And it's such a great feeling, imo.
You really are a quiet genius, Miika. :)
-Reyn
You really are a quiet genius, Miika. :)
-Reyn
mookie
Aug-09-2010 14:37
Aug-09-2010 14:37




It looks like generated paint is really heavy. Can I see its wire?
Very interesting feature, nevertheless.
Very interesting feature, nevertheless.
kernond
Aug-09-2010 16:40
Aug-09-2010 16:40




Excellent work! Maybe the spreading/dripping could be texture driven to allow more artistic control?
Chaorain
Aug-09-2010 18:37
Aug-09-2010 18:37




Wow, my jaw dropped when I saw this. I can't wait for it to make it into trunk.
Truly amazing.
Truly amazing.
MiikaH
Aug-09-2010 18:43
Aug-09-2010 18:43
@mookie
What wire? It's a normal/bump mapped texture, not a mesh. :)
What wire? It's a normal/bump mapped texture, not a mesh. :)
wraybowling
Aug-09-2010 19:17
Aug-09-2010 19:17




Excellent! I was curious if anyone was working on a feature like this. That will really help with making things look wet after being touched by fluid sim -- especially the SPH fluids that stick to surfaces a little. :)
Mariusz
Aug-25-2010 09:03
Aug-25-2010 09:03




This is last your patch ?
http://www.miikahweb.com/other/meshpaint_v081_alpha.patch
Can you publish new version ?
http://www.miikahweb.com/other/meshpaint_v081_alpha.patch
Can you publish new version ?
MiikaH
Aug-25-2010 20:28
Aug-25-2010 20:28
@Mariusz
Yeah, that is the latest patch released. Unfortunately it isn't compatible with recent SVN versions. :p
I'm gonna release a new finished version within a couple of weeks.
Yeah, that is the latest patch released. Unfortunately it isn't compatible with recent SVN versions. :p
I'm gonna release a new finished version within a couple of weeks.
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