
MiikaHweb Blog -> Site News
Blender Statistics Now Online
Dec-28-2011
1 Comment
A new MiikaHweb section "Blender SVN Statistics" is now online.
It shows real-time statistics about Blender development based on SVN commits. You can view charts based on releases, branches, developers or date.
Statistics section is still under development so some things are likely to change during upcoming days. Anyway, I hope some of you will find this useful or interesting. :)
Category:Site News, Blender, Development
Tags: Blender, Statistics, Release, SVN
MiikaHweb Games Section Updated
Nov-28-2011
0 Comments
MiikaHweb Games section now also has a Screenshots page listing recently uploaded game shots.
I usually have Fraps automatically capturing screenshots while I play, so I decided to get some use for my always increasing image collection. :p
Category:Site News, Games
Tags: Games, Screenshots
MiikaHweb Blender builds are now CUDA enabled
Nov-11-2011
1 Comment
Now that the new Cycles render engine is finally merged into Blender trunk, I updated my build bot configuration to support CUDA. CUDA is a GPU computing architecture that is able to render tens of times faster than with CPU.
So if you have a modern nVidia graphics card, download the latest build from my Blender Builds -section and try it out.
Blender Builds section updated
May-02-2011
0 Comments
MiikaHweb Blender Builds system is now updated.
I wrote some scripts that take care of compiling and uploading new builds so maintaining them is now just matter of few clicks. This means more often updated builds.
I'm now building branches too. So far only BMesh and "paged-particles". But I'm going to add more when new somewhat regularly updated ones emerge.
This also means I'm going to do regular Windows builds for GSoC 2011 branches too, when they are available.
MiikaHweb layout updated
Mar-24-2011
0 Comments
I just updated the site layout.
This new layout mainly introduces better navigation and improves overall look. It uses new CSS3 styles, so some older browsers may not display everything properly.
Please inform me if you experience any problems with this.
Dynamic Paint Guide Finished
Nov-30-2010
5 Comments
It's been more than a month since I released the first part of my Dynamic Paint guide. Now the second part is finally here.
It took way too long and I'm still not quite happy with some parts of it. But I have been completely missing my motivation to touch it. This guide has been like 90% done for up to two weeks. x_X
This second and final part of the guide explains all paint object related settings and also includes some downloadable .blend files.
Here is a render from one of the samples: Wetmap textures for fluid simulations.
Category:Site News, Blender, Development
Tags: Blender, Dynamic Paint, Tutorial
Yet another bug in my blog comment system
Nov-12-2010
0 Comments
It looks like comment system was "disabled" for the couple of last blog entries I made. That bug is now fixed.
I have coded this whole website myself from scratch, so not everything works perfectly. But I just love web programming, so using an out-of-the-box blog system is out of the question. :)
Dynamic Paint status update
Nov-08-2010
2 Comments
It's been a long time without updates, sorry about that. I had an exam period at university and had to focus on studying. But now I'm back. :p
This weekend I decided to update Dynamic Paint baking system. Currently it freezes the whole user interface same way as particles and smoke baking. In the recent SVN it's not even possible to show the process at mouse cursor anymore... Fluids, however, use this new "Jobs system" that processes bake in the background. It seemed quite easy to apply same system to DP.
Unfortunately it turned out to be impossible. Current jobs system crashes if you change animation frames within the bake process and it appears to be quite tricky one to fix. Most likely won't be fixed anytime soon. So I had to revert Dynamic Paint back to the old baking system. :(
Anyway, I have updated Dynamic Paint patch so it's yet again compatible with recent SVN revisions. Now I'm going to finish the second part of my Dynamic Paint guide. I guess I'll be able to release it by the end of this week.
Category:Site News, Blender
Tags: Blender, Dynamic Paint, Patch
Dynamic Paint guide released
Oct-10-2010
0 Comments
First part of my Dynamic Paint guide is now out. It covers all Dynamic Paint Canvas settings. Rest of the guide (Paint settings) will be released within a week. I'll also make improvements to the existing parts and add some downloadable .blend file samples later.
Check it out here : Blender: Dynamic Paint Guide.
And feel free to inform me if you find some parts confusing or need more info. Otherwise I might not be able to improve the guide. :)
I also posted yet another Dynamic Paint update: v.1.05 fixes some issues with displacement maps and slightly improves effects system.
EDIT 2010-10-18: I've been busy with other things lately and can't focus on writing the second part of this guide. It will be delayed for a week or so. :p
Dynamic Paint patch is now updated to version v1.06. It fixes compatibility with recent SVN version plus some Mac OSX related issues, thanks Jens Verwiebe for reporting those!
EDIT 2010-10-22: Dynamic Paint v1.07 released. It restores compatibility with latest SVN and fixes some issues with textured and face-aligned proximity painting.
Category:Site News, Blender, Development
Tags: Blender, Dynamic Paint, Patch
Blog comment system fixed
Jul-30-2010
1 Comment
Apparently my blog comment system had a bug that caused comment sending to fail in most cases. This has been fixed now.
If you encounter a bug on my site, please contact me through email. (Which can be found at the bottom of the page.)

