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Git Commits -> Revision f0f60d7

Revision f0f60d7 by Sergey Sharybin (master)
July 20, 2016, 12:16 (GMT)
OpenSubdiv: Initial work to support UV maps in textured OSD viewport

A bit work in progress, currently the following limitations:

- Texture shading only, Material shading will come later

- No UVs subdivision yet

- Always uses active UV and currently changing active UV will
not properly update the viewport.

Well, need to start somewhere :)

Commit Details:

Full Hash: f0f60d775def20ff3a3699704b33c66712d50c6a
Parent Commit: 9a0634a
Lines Changed: +403, -104

12 Modified Paths:

/intern/opensubdiv/opensubdiv_capi.cc (+71, -2) (Diff)
/intern/opensubdiv/opensubdiv_capi.h (+9, -4) (Diff)
/intern/opensubdiv/opensubdiv_converter.cc (+72, -0) (Diff)
/intern/opensubdiv/opensubdiv_converter_capi.h (+8, -0) (Diff)
/intern/opensubdiv/opensubdiv_gpu_capi.cc (+98, -31) (Diff)
/intern/opensubdiv/opensubdiv_topology_refiner.h (+6, -0) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.c (+0, -3) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf_intern.h (+0, -5) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c (+2, -4) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c (+65, -38) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+71, -13) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+1, -4) (Diff)
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