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Blender Git Statistics -> Developers -> sergey

Sergey Sharybin (sergey)

Total Commits : 12 427
Master Commits : 9 980
Branch Commits : 2 447
First Commit : March 5, 2010
Latest Commit : May 14, 2021

Commits by Month

DateNumber of Commits
May, 202139
April, 2021142
March, 2021115
February, 202163
January, 202153
December, 202013
November, 202066
October, 202016
September, 202012
August, 202025
July, 202057
June, 202043
May, 2020107
April, 202034
March, 202055
February, 202043
January, 202050
December, 201915
November, 201962
October, 201964
September, 201957
August, 20194
July, 201998
June, 201982
May, 2019100
April, 201952
March, 201972
February, 201991
January, 2019105
December, 201896
November, 2018126
October, 201816
September, 2018138
August, 201885
July, 201874
June, 2018109
May, 2018147
April, 201889
March, 201879
February, 201878
January, 2018166
December, 2017200
November, 2017192
October, 2017128
September, 201779
August, 201794
July, 2017126
June, 201779
May, 2017108
April, 2017137
March, 2017116
February, 2017137
January, 2017277
December, 201638
November, 201693
October, 201697
September, 2016143
August, 201680
July, 2016102
June, 2016173
May, 2016179
April, 2016105
March, 201691
February, 2016113
January, 2016120
December, 201582
November, 201578
October, 201586
September, 201571
August, 201592
July, 2015178
June, 2015171
May, 2015182
April, 2015146
March, 2015173
February, 2015185
January, 2015181
December, 2014167
November, 2014111
October, 2014177
September, 201473
August, 201481
July, 2014135
June, 201493
May, 201476
April, 201475
March, 201472
February, 201478
January, 201496
December, 201384
November, 201371
October, 201383
September, 201376
August, 2013161
July, 201389
June, 201358
May, 201392
April, 2013104
March, 201381
February, 201388
January, 201378
December, 201270
November, 2012128
October, 201298
September, 2012146
August, 2012166
July, 2012194
June, 2012198
May, 2012114
April, 201282
March, 201293
February, 2012135
January, 201295
December, 2011115
November, 2011142
October, 201184
September, 2011138
August, 2011118
July, 2011117
June, 201148
May, 201127
April, 201133
March, 201112
February, 201135
January, 201119
December, 201023
November, 201026
October, 201018
September, 201012
August, 20104
July, 20109
June, 201014
May, 201010
April, 20105
March, 201030

Commit Distribution

PathNumber of Commits
master9980
hair_object1316
temp-outliner-visibility1304
collada2.81240
blender2.8_snap_gizmo1173
interactive_physics1150
temp-ui-layout-2.81150
temp-select-axis1019
benchmark1000
temp-benchmark1000
hair_guides_grooming992
hair_guides992
soc-2018-cycles-volumes991
soc-2018-bevel981
temp-udim-images975
tmp_hair_curves952
temp-eeveelightcache944
temp-greasepencil-vfx941
temp-sybren-cow-ocean941
temp-tab_drag_drop928
temp-dynamic-overrides927
temp-greasepencil-object-stacksplit905
TEMP-UI-DECOR895
temp-flexible-spacing872
ui_layout_gridflow871
temp-keymap-changes862
tmp-CollectionsAnim831
tmp-b28-motionpath-drawing831
temp-keymap-save806
tmp-COW_InsertKeyframe_Fix801
temp-unified-collections801
experimental_gp_weight801
temp-sybren-particles799
topbar776
tmp-TimelineHeaderButtonsStretching776
temp-modifier-rm-cddm763
temp-sybren-modifier-nonmesh755
temp-sybren-meshdeform733
blender2.8-snapping_with_occlusion730
tmp-static-override-insertion728
blender2.8-workbench713
temp-object-multi-mode645
temp-drawcontext601
temp-render-depsgraph601
temp-scene-obedit-remove589
temp-workspace-object-mode-removal587
temp-workspace-addons582
temp-workspace_mode546
fracture_modifier-master491
fracture_modifier491
temp-fracture-modifier-2.8491
temp-workspace_active_object483
id_override_static468
temp-group-collections356
depsgraph_refactor312
cycles-x307
custom-manipulators280
blender-v2.78c-release277
blender-v2.78b-release261
temp-workspace-changes260
strand_editmode244
opensubdiv-modifier192
tmp-debug-filebrowser156
temp-ssr156
gooseberry142
gooseberry_farm131
temp_motionpaths123
temp-lightprobe-rename118
blender-v2.79b-release110
blender-v2.79a-release103
workspaces103
soc-2011-tomato98
compositor-201695
cycles_kernel_split84
soc-2013-depsgraph_mt83
blender-v2.78-release81
temp-cycles-draw-manager81
cycles_bvh52
blender-v2.76-release43
depsgraph_cleanup41
blender-v2.76a-release39
transform-manipulators36
imm_port_wm_playanim36
blender-v2.72-release34
temp-depsgraph-layers33
blender-v2.75-release33
cycles_hair_bvh32
blender-v2.77-release26
temp-lanpr-cleanup225
temp-lanpr-cleanup24
libmv_prediction23
temp-workspace-multi-window23
blender-v2.74-release22
cycles_memory_experiments21
render-layers20
temp-layers-ui-table20
alembic20
clay-engine20
temp-blender2.8-stable20
blender-v2.79-release20
opensubdiv_compare17
blender-v2.73-release17
codesign16
temp-T7883516
uiTable16
temp_hair_modifiers16
temp-blender-2.81-release-with-wrong-merge16
cycles_panorama_experiments16
cycles_point_density15
buildbot_linux_cmake12
texture_nodes_refactor12
temp_bmesh_multires11
soc-2017-normal-tools11
asset-engine--archived11
asset-engine11
greasepencil-experimental10
temp-cxx-upgrade10
soc-2019-npr9
greasepencil-refactor9
temp-gpencil-eval9
blender-v2.83-release9
greasepencil-object9
tmp-2.83-cycles-rtx3-kernels9
soc-2013-paint8
temp-clang-format7
temp-lanpr-staging7
input_method_editor_partial_support7
input_method_editor7
temp_constraint_volume6
cycles_ctests6
tracking_proportional_editing5
cmake_libmv_reorganize5
blender-v2.82-release5
testbuild4
blender-v2.80-release4
cycles_unbiased_volumes4
temp_custom_loop_normals4
tracking_average4
cycles_texture_cache4
tmp-T806034
temp-lineart-contained4
codesign_error_tracker4
cycles_memory3
cycles_tricks3
blender-v2.713
HMD_viewport3
openvdb3
soc-2016-multiview3
vr_scene_inspection3
sculpt-dev3
soc-2016-cycles_images3
viewport_generic_engine2
layers2
temp-openjpeg212
pbr-viewport2
temp-select-pick2
layer-manager2
gtest-testing2
temp_manipulators_core2
cycles_split_kernel2
hair_system2
temp-blender2.82
tracking_scopes2
temp_hair_flow2
hair_immediate_fixes2
blender-v2.81-release2
alembic_pointcache1
temp-curve-draw1
soc-2013-sketch_mesh1
blender-v2.71-rc21
id_copy_refactor1
blender2.71
temp_merge_gooseberry_hair1
temp-openjpeg1
overscan1
blender-v2.91-release1
bmesh-boolean-experiment1
soc-2011-garlic1
cycles_camera_nodes1
temp-cycles-denoising1
tracking_proportional_editing_v21
temp-precompiled-linux1
cycles_bvh81
temp_cycles_split_kernel1

Favourite Files

FilenameTotal Edits
deg_builder_relations.cc338
tracking.c337
deg_builder_nodes.cc262
readfile.c260
tracking_ops.c246
scene.c212
space_clip.py206
movieclip.c187
depsgraph_tag.cc177
object.c173

File Changes

ActionTotalPer Commit
Added4 5910.4
Modified41 5503.3
Deleted2 4240.2

Code Changes

ActionTotalPer Commit
Lines Added376 01133.7
Lines Removed212 28019.0

Latest commits Feed

Revision d956936 by Sergey Sharybin (cycles-x)
May 14, 2021, 08:17 (GMT)
Merge branch 'master' into cycles-x
Revision 5d5e407 by Sergey Sharybin (cycles-x)
May 14, 2021, 07:43 (GMT)
Fix OIDN denoiser in Cycles X after recent refactor
Revision a24f95a by Sergey Sharybin (cycles-x)
May 12, 2021, 16:14 (GMT)
Fix shadow approximation for combined pass in Cycles X

No need to take alpha into account when averaging: it does not contain
light information.

Was causing non-black shadow on scene without lights.
Revision ea0f2bb by Sergey Sharybin (cycles-x)
May 12, 2021, 14:10 (GMT)
Cycles X: Experiment with progressively lowering noise in viewport

The idea is make it so in viewport all pixels are uniformly noisy,
and the noise gradually becomes lower and lower. This is like replacing
viewport samples with smarter adaptive sampling.

Currently, rendering starts with noise threshold of 0.4, and once
majority of pixels did converge the noise threshold gets halved, until
the configured threshold is reached.

The final result of viewport rendering should be almost the same as
prior to the patch, but because of extra box filtering on a more sparse
pixel sets there could be some differences. Especially visible with the
active pixels overlay in the case when pixels did not converge to the
final noise floor.

From the benchmarks there seems to be no performance loss.

Differential Revision: https://developer.blender.org/D11088
Revision 90590d7 by Sergey Sharybin (cycles-x)
May 12, 2021, 12:56 (GMT)
Cycles X: Make converge check return number of active pixels

Currently no functional changes, but allows to implement different
adaptive sampling filtering: for example, the one which progressively
lowers noise floor.

From benchmarks on RTX 6000 there is no performance impact.
Revision e1b6b97 by Sergey Sharybin (cycles-x)
May 12, 2021, 12:56 (GMT)
Cycles X: Allow adding samples to pixel

The idea is to be able to resume sampling pixel after it "skipped"
some of the scheduled tiles due to convergence.

This is a bit weak concept, but is the most straight forward to
implement. This will be needed for the progressive noise floor
feature.

The current implementation is relying on the fact that the maximum
number of samples will not exceed floating point precision: for
the range of 0 to 2^24 the worst prevision of the single floating
precision is 1. To be more robust for all possible GPUs which might
have precision issues this will be changed in the followup commit.
Revision 2214c39 by Sergey Sharybin (cycles-x)
May 12, 2021, 12:56 (GMT)
Cycles X: Switch sample count pass from float to uint

This way we will never run into rounding issues when relying on a
per-pixel sample count value.

There is some code duplication between the film conversion and the
pass accessor. Ideally we will de-duplicate the per-pixel processing
logic, but is better if that happens as a separate refactor.
Revision fb4b2ba by Sergey Sharybin (cycles-x)
May 12, 2021, 12:54 (GMT)
Cycles X: Optionally approximate shadow in matte pass

This change makes it so that combined pass (from the render result
point of view) will contain both synthetic objects and shadows when
the Shadow Catcher pass is not enabled.

This brings back behavior of the shadow catcher, possibly bringing
back some of workflows when synthetic object have to have their
shadows in the same pass. It also makes it so perceptually the
shadow catcher always work.

The approximation is a black transparency (without color), although
is more accurate than in previous implementation of the shadow
catcher.

Currently is only implemented for the final render. The viewport
needs more investigation about whether its possible to have preview
of the final accurate shadow catcher.

Differential Revision: https://developer.blender.org/D11232
Revision a83609d by Sergey Sharybin (cycles-x)
May 12, 2021, 08:35 (GMT)
Merge branch 'master' into cycles-x
Revision 2e750a4 by Sergey Sharybin (master)
May 12, 2021, 08:16 (GMT)
Merge branch 'blender-v2.93-release'

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021