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Git Commits -> Revision e90638b

Revision e90638b by Clément Foucault (master)
October 8, 2020, 19:12 (GMT)
Fix T80974 GPU: Wide Line emulation shader does not always works

This was caused by points well behind the near clip making the
computation of the width wrong.

The fix is to clip the line to the near clip plane.

Commit Details:

Full Hash: e90638b9118ba0ef7083604a70768135bfe7d07d
Parent Commit: a31a87f
Lines Changed: +27, -10

1 Modified Path:

/source/blender/gpu/shaders/gpu_shader_3D_polyline_geom.glsl (+27, -10) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021