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Git Commits -> Revision d32a103

Revision d32a103 by Germano Cavalcante (master)
May 4, 2019, 19:46 (GMT)
Fix T63789: Precision issues in glsl noise texture

There is a significant precision loss when converting large float values to int.

Commit Details:

Full Hash: d32a103d53c46317ca2dd8bcf7c666782c05562f
Parent Commit: c68c81a
Lines Changed: +3, -2

1 Modified Path:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021