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Git Commits -> Revision 4d51af6

Revision 4d51af6 by Hans Goudey (master)
September 21, 2021, 18:11 (GMT)
Geometry Nodes: Curve tangent node

This node outputs the direction vector, or tangent of a curve at every
control point. For poly splines this is simply the evaluated tangents,
so it all works very simply. For Bezier splines it uses the tangent at
the evaluated point corresponding to each control point, and NURBS
are interpereted as poly splines built from their control points.

Internally the node is called "Input Tangent" to simplify using it for
mesh tangents as well in the future like the "Normal" node.

Differential Revision: https://developer.blender.org/D12581

Commit Details:

Full Hash: 4d51af68adb273a9e63cba196a71a404b07be95d
Parent Commit: 29b13fa
Lines Changed: +180, -0

1 Added Path:

/source/blender/nodes/geometry/nodes/node_geo_input_tangent.cc (+174, -0) (View)

6 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.cc (+1, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+1, -0) (Diff)
/source/blender/nodes/NOD_geometry.h (+1, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021