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Git Commits -> Revision 4564b01

January 20, 2017, 10:26 (GMT)
Cycles: Expose diffuse and glossy depth to Light Path node

Was a bit confusing to have transparent and translucent depth
exposed but no diffuse or glossy.

Reviewers: brecht

Subscribers: eyecandy

Differential Revision: https://developer.blender.org/D2399

Commit Details:

Full Hash: 4564b014be6c9adf3043f3fa76496bc105115578
Parent Commit: 5f2ed8c
Lines Changed: +50, -0

7 Modified Paths:

/intern/cycles/kernel/osl/osl_services.cpp (+20, -0) (Diff)
/intern/cycles/kernel/osl/osl_services.h (+2, -0) (Diff)
/intern/cycles/kernel/shaders/node_light_path.osl (+10, -0) (Diff)
/intern/cycles/kernel/svm/svm_light_path.h (+2, -0) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+2, -0) (Diff)
/intern/cycles/render/nodes.cpp (+12, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+2, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021