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Git Commits -> Revision 15f2a51

Revision 15f2a51 by Sergey Sharybin (master)
November 2, 2016, 14:10 (GMT)
Solve threading conflict when calculating smooth normals

It was possible to have synchronization issues whe naccumulating smooth
normal to a vertex, causing shading artifacts during playback.

Bug found by Dalai, thanks!

Commit Details:

Full Hash: 15f2a5123256482c15815ea3385eb0a9f7e10bbb
Parent Commit: dac5438
Lines Changed: +4, -1

1 Modified Path:

/source/blender/blenkernel/intern/mesh_evaluate.c (+4, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021