Blender Git Loki

Blender Git "blender-v2.78c-release" branch commits.

Page: 3 / 24

January 26, 2017, 10:14 (GMT)
Cycles: Split motion triangle file once again, avoids annoying forward declarations
January 26, 2017, 10:14 (GMT)
Cycles: Move motion triangle intersection functions to own file

Mimics how regular triangles are working and makes it more clear where
the stuff is located in the kernel.

Needed to have some forward declarations because of the current placement
of things in the kernel.
January 26, 2017, 10:13 (GMT)
Cycles: Cleanup, better variable name
January 26, 2017, 10:13 (GMT)
Cycles: Add utility function to fetch motion keys while on CPU side
January 26, 2017, 10:13 (GMT)
Cycles: Cleanup, comments
January 26, 2017, 10:13 (GMT)
Cycles: Add utility function to fetch motion triangle when on CPU side
January 26, 2017, 10:13 (GMT)
Cycles: Cleanup, delete trailing whitespace
January 26, 2017, 10:13 (GMT)
Fix T50460. Greying out issue with Cycles culling options.
January 25, 2017, 10:22 (GMT)
Fix T50517: Rendering expecting time is negative
January 24, 2017, 10:54 (GMT)
Fix T49857: Blender crashes after adding texture node to compositing tree
January 24, 2017, 10:54 (GMT)
FIX T49899: Add EIGEN_MAKE_ALIGNED_OPERATOR_NEW to classes that use eigen's data types , to force aligned on 16 byte boundaries.
January 20, 2017, 11:17 (GMT)
Cycles: Fix compilation error on with older GCC

Hopefully it works on all platforms now.
January 20, 2017, 10:37 (GMT)
Depsgraph: Use HIGH priority for scheduled tasks

This kind of keeps threads "warmer" and should in theory give better
cache coherency bringing some %% of speedup. It was already tested
few months ago and it gave few % speedup in barber shop, but was
reverted due to some bone popping. The popping is now fixed so it
should be fine to use new scheduling policy.
January 20, 2017, 10:37 (GMT)
Depsgraph: Only re-schedule objects which are on visible layers

Otherwise it's possible to cause infinite update loop in Cycles viewport.

Gets a bit messy logic, need to revisit this..
January 20, 2017, 10:37 (GMT)
Depsgraph: avoid more transitive relations for rigid body simulation
January 20, 2017, 10:37 (GMT)
Depsgraph: Bone parent should also include armature transform relation

It is required to have world-space bone position, which consists of armature
object transform and local bone transform.
January 20, 2017, 10:36 (GMT)
Depsgraph: Avoid transitive relation from local transform to final

There is always an uber eval node on the way. so we can avoid creating
some relations here in order to speed up both construction time and
evaluation.
January 20, 2017, 10:36 (GMT)
Fix T49981: New Depsgraph - When camera is on inactive layer, it does not evaluate constraints
January 20, 2017, 10:36 (GMT)
Fix depsgraph: hair collision is actually enabled, so add the relations.
January 20, 2017, 10:36 (GMT)
Depsgraph: Fix matrix_world driver source

Reported by Dalai in IRC, thanks!
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021