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MiikaHweb Blog (Page 6)


Displacement map painting

Aug-02-2010    4 Comments

Yet another way to use Mesh Paint: displacement maps. (Or bump maps too for that matter.)



Next I'm gonna clean up the code from useless test stuff and perhaps release a first test version. :)

For next features I'm planning to add some kind of animated "effects" like dripping and expanding.

Posted by MiikaH at 07:42

Category:Blender, Development
Tags: Blender, Dynamic Paint, Particles, Displace, Update

Mesh Paint progress update

Aug-01-2010    2 Comments

During the last week I added mesh paint properly to Blender source (my previous implementation was just a bunch of edited modifiers :p) and added user interface elements. I think that was one of the hardest parts of this whole project. Just browsing through Blender source trying to figure out how to add new modifiers, operator buttons etc. :)

I also did some optimizations and improvements on base code and added some new features.

Particle painting is now finished:


Then I added sub steps to allow solid results even with fast moving objects:


I'm soon about to finish displacement painting as well.

Posted by MiikaH at 10:56

Category:Blender, Development
Tags: Blender, Dynamic Paint, Particles, Update

Blog comment system fixed

Jul-30-2010    1 Comment

Apparently my blog comment system had a bug that caused comment sending to fail in most cases. This has been fixed now.

If you encounter a bug on my site, please contact me through email. (Which can be found at the bottom of the page.)

Posted by MiikaH at 11:44

Category:Site News
Tags: Update

Smoke patch is now in trunk

Jul-27-2010    0 Comments

Blender SmokeMy smoke patch is now in Blender trunk! Just grab a build later than SVN r30809 and try it out.

Update includes my new smoke patch and some additions by Daniel Genrich, including GUI adjustments, automatic particle system when creating a smoke flow and adaptive timesteps to ensure stable simulation while having high velocity fluid.

Posted by MiikaH at 16:22

Category:Blender, Development
Tags: Blender, Smoke, Patch, Update

Multicolor painting on an animated object

Jul-27-2010    1 Comment

I just uploaded a new video demonstrating "Mesh Paint" with an animated "canvas" object (Mancandy) and multiple colored "paint" objects.

Posted by MiikaH at 07:07

Category:Blender, Development
Tags: Blender, Dynamic Paint, Update

Blender is going to have wetmaps!

Jul-25-2010    3 Comments

Mesh PaintFew weeks ago I started developing a new feature to Blender: wetmaps. Being a simulator fan myself, I have always hoped Blender had some sort of "wetmaps" to allow realistic fluid simulations.

Well, now I finally started implementing it but it turned out to be a lot more. I call it "Mesh Paint" atm.

Check out some of my first tests:

Basic wetmaps:


Other kind of mesh interaction:



This system allows you to "paint" textures with other animated objects or particles. The "canvas" can be any mesh and it can even be animated. You can also specify colors for painter objects. Result will be saved as an image sequence that can be used on canvas as texture to produce preferred effect.


However, this project is still in very early stage so there is no downloadable build or patch available anytime soon. All depends on how much time I have and if I manage to keep motivated. :)

Posted by MiikaH at 21:05

Category:Blender, Development
Tags: Blender, Dynamic Paint, Update

Small site updates

Jul-24-2010    0 Comments

I have updated some parts of the site. Biggest change is ability to comment articles and tutorials.

Posted by MiikaH at 12:53

Category:Site News
Tags: Tutorial, Update

New Blender Smoke Patch

Jul-06-2010    3 Comments

Second smoke patchI have just finished a new patch to improve Blender 2.5 smoke simulator.


The major changes in this patch are:

Smooth High-Res Emitter

When using high resolution, the smoke usually gets blocky around the emitter.
Old Blocky Smoke Smooth Smoke
This patch adds a new setting to use "smooth" emission. (Right image)

Additive Emission

Now it's possible to make emitter to add density values to current density in the scene. So you can use low density emitter, like 0.1, and still have dense smoke. This allows even smoother emission.

Changing smoke vorticity

This patch allows you to change smoke vorticity. It defines how much turbulence or rotation fluid has. So lowering it gives you very smooth smoke.

I made this candle simulation using just 0.1 vorticity:



Some minor updates are: domain border collision settings, "Time Scale" slider and "Initial Velocity" multiplier.

You can check complete changelog here: Patch changelog
And download the patch here: Download the patch

Also my Blender Builds are using this patch. So just download a build here.

Posted by MiikaH at 19:02

Category:Blender, Development
Tags: Blender, Patch, Smoke

Steam summer sale begins

Jun-24-2010    0 Comments

Steam summer saleSteam game store just started a massive summer sale that lasts through July 4th.

There are several hundreds of games in whole-sale-lasting 75-25% discounts. In addition, special daily offers may go up to 90% discounts.

Posted by MiikaH at 21:55

Category:Games
Tags: Game, Steam, Sale

Blender Builds section updated

Jun-20-2010    0 Comments

Blender Builds section has been changed by replacing 32-bit GCC/MinGW compiled Blender builds with a Visual C++ build.

This is done to improve build stability and bugs caused by MinGW compiler. It's also easier to update only one 32-bit version instead of two.

Posted by MiikaH at 15:31

Category:Site News, Blender
Tags: Blender, Builds



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