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MiikaHweb Blog (Page 5)


Sintel open movie released!

Sep-30-2010    1 Comment

Sintel PosterBlender Foundation's latest "open movie" Sintel (project Durian) was released a moment ago. You can download it free-of-charge from Sintel web site or watch it on video streaming service YouTube.com.

This 12-minute short is the third movie from Blender Foundation. It is done using Blender 3D creation suite and other open source applications. One of the main goals of Open Movie projects is to improve Blender as 3D-creation tool. Therefore one can think Sintel as a tech demo of Blender's capabilities.

Finnish Sintel fans who are waiting for subtitles: You can use ones I translated: sintel_finnish.srt.


Here's the YouTube release:

Posted by MiikaH at 18:09

Category:Blender, Movies
Tags: Blender, Sintel, Movie

Testing Blender Particle Fluids

Sep-24-2010    2 Comments

Yesterday jahka committed an update that fixes most particle collision stability issues. Previously SPH fluids were quite much unusable due to stability issues. Fluid kept "exploding" randomly no matter the settings. Now, after the fix, it seems very stable.

Here is a test of a pool being filled with particle fluid. No way you could have done this a week ago, but now I see no stability issues at all!


Too bad Farsthary hasn't finished his fluid surface generator. Now one can only render fluids as particles or as a volumetric texture. So no reflections or transparency is possible. :(


In case someone is wondering why I'm not writing the Dynamic Paint guide instead. Well, I gotta have some fun too. Particle fluids is something I've been waiting for a long time, and now as it finally works, I'm gonna play with it for a while. :p

Posted by MiikaH at 18:53

Category:Blender
Tags: Blender, Particles, Fluid, Volumetrics

Realistic rain with Dynamic Paint

Sep-17-2010    10 Comments

I got inspired by my previous paint video, so I decided to try Dynamic Paint with a bit heavier scene.

Result, Realistic Rain:


It features total 500.000 rain particles. Cool thing is that the ground visual is all material+texturing, generated with Dynamic Paint. Every single wet spot and splash is real interaction with those 500.000 particles!

Making of is quite simple: paint texture affects ground darkness and specular, plus a fast drying wetmap is used as bump texture and to add those white splashes.

This scene also helped Blender become more stable. I found a quite nasty particle system bug while trying to render this. After reporting it to jahka it got fixed. :)

Posted by MiikaH at 20:20

Category:Blender, Development
Tags: Blender, Dynamic Paint, Particles

Dynamic Paint beta released

Sep-13-2010    2 Comments

I have some good news. My "Dynamic Paint" tool is ready for another patch release!

You can download a build from MiikaHweb Blender Builds section or from GraphicAll.org.

If you want to make your own build, download the patch here. It's quite massive for a patch. Up to +4000 lines of code. o_O

It's still missing some small features / settings and some parts may not work yet. Yet it's stable enough to be released as beta. Please notify me if you experience any bugs or crashes so I can fix them.

Soon I'll start writing a guide that covers whole "Dynamic Paint" system. I guess most of the bugs gets fixed while doing that.


I also posted a new video of a fluid-like paint test:

I was just testing some stuff before uploading the patch but the result turned out something quite cool. In that render wetmap is used as normal/bump texture. Looks like some sort of 2D-fluid simulation. xD

And thanks again for everyone who donated to support this development! :)

Posted by MiikaH at 18:44

Category:Blender, Development
Tags: Blender, Dynamic Paint, Particles, Fluid

Development still going on

Sep-09-2010    1 Comment

It appears that many of you thought that I had finished whole "Dynamic Paint" system I've been working on.

Now I have to clarify that I only finished "Paint Effects" sub-tool that allows simple spread, shrink and dripping effects on canvas surface. (Previously it only worked on a planar surface of connected UV-wrap.)


There still is quite much to add and tweak before I'm able to release anything. Also my summer holidays ended this week, so a great deal of my time goes in studying. However, it's just minor stuff left to do, so it's possible that I'm able to release a patch this weekend. :)

Posted by MiikaH at 10:41

Category:Blender, Development
Tags: Blender, Dynamic Paint

Effect system finished

Sep-05-2010    7 Comments

Frozen MancandyI just finished coding "paint effects" system. Now it finally works over UV-seams well enough.


Here is a short animation demonstrating spread effect on a 3D surface: Mancandy Freeze.


In that video, paint output is simply being used as a stencil mask for ice textures.

I'm also thinking about renaming this system to "Dynamic Paint", because now you don't only paint with mesh but with particles and other stuff as well.

Posted by MiikaH at 06:49

Category:Blender, Development
Tags: Blender, Dynamic Paint, Effect

Progress Update

Aug-27-2010    1 Comment

I've been quite busy with other things lately but Mesh Paint development is still going on. :)

Most of the features I have posted videos about are finished. I have also added some new stuff like ability to paint with mesh proximity (so mesh doesn't have to intersect canvas to apply paint).

One new feature is of course ability to erase paint. (Quite necessary part of any paint system ;o) In this video the wiper is a textured eraser:



Because current development speed is rather slow and still so many features are unfinished, it may take up to 2 weeks before I'm able to post a new patch. (I don't want to release buggy stuff. :))

Posted by MiikaH at 17:55

Category:Blender, Development
Tags: Blender, Dynamic Paint

Textured paint objects!

Aug-15-2010    5 Comments

This week I've been working on "textured painting" for my Mesh Paint tool. Basically you can use object material/texture to define paint color and strength.

This works on both solid and volumetric materials. Texturing can be used to add some randomness to paint coverage or even better: to allow painting with smoke! You could make dirt clouds that affect environment etc.

Here's a short demo of smoke domain being used as textured "Paint" object. Painting with smoke:

Posted by MiikaH at 10:01

Category:Blender, Development
Tags: Blender, Smoke, Dynamic Paint

Mesh Paint Effects

Aug-08-2010    4 Comments

I've been working on some kind of effect system for Mesh Paint. Hardest part of it is to make it work along all those UV-islands mesh very likely has. Some simple effects are partly ready but they currently only work on planar mesh, so still about 3/4 of work to do.

Here are previews of two basic effects. First, spreading / expanding paint:


And dripping paint (Ya, I know it could look better. I'm working on it.):



And special thanks to everyone who donated to support my development! :)

Posted by MiikaH at 15:00

Category:Blender, Development
Tags: Blender, Update, Effect, Dynamic Paint

Mesh Paint test build available

Aug-04-2010    2 Comments

Mesh PaintI have updated my Blender Builds and GraphicAll build to use "Mesh Paint".

Basic usage is really simple, just set some objects as "Paint", one as "Canvas" and click bake. Hardest part is to generate UV-coordinates and load the output image sequence. -_-

That's why I made a quick step-by-step tutorial to get you started: Blender: Mesh Paint Basics.

This patch should be rather stable. (At least I haven't experienced crashes lately.) But when you encounter bugs or crashes please report them to me. And try to explain how to reproduce it. :)

UPDATE: A greatly improved version is now released. You can download a patch from my Blender Builds page.

Posted by MiikaH at 06:32

Category:Blender, Development
Tags: Blender, Dynamic Paint, Update, Patch



By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021