Blender Git Commits

Blender Git "soc-2017-sculpting_improvements" branch commits.

Page: 3 / 3

July 20, 2017, 10:17 (GMT)
Fixed shape anchor and z-orientation. Added tools to sculpt panel. (smoothness, depth, resolution).
July 19, 2017, 10:32 (GMT)
Added orientation calculation. Normals are now flipped correctly.
July 19, 2017, 08:58 (GMT)
Bugfix T-Intersection orientation out of order.
July 18, 2017, 14:36 (GMT)
Minor Bugfixes, holes in t-intersections and edge offset in smaller intersections fixed.
July 18, 2017, 11:11 (GMT)
Bugfix, parts now no longer disappear.
(Division by 0)
July 18, 2017, 09:34 (GMT)
Minor bugfix, jagged lines on the right side of tubes.
Interpolation needs to be within 0...1
July 12, 2017, 14:55 (GMT)
Parts now get connected. T-Intersections are bugged sometimes.
July 11, 2017, 18:30 (GMT)
Finished T-intersection topology. Next up connecting the parts.
July 11, 2017, 11:15 (GMT)
Finished cap geometry. Fixed uneven tube offset. Tubes and Caps now have a unified edge-border structure.
July 10, 2017, 16:56 (GMT)
Reworked most of the vertex/edge/poly/loop generation. Added a unified interpolation method. Vertices are now subsequent so it will be easier to bridge the different parts. Removed dependency on the order of generation.
July 6, 2017, 15:01 (GMT)
Last commit before mayor rework. Mostly for future reference.
July 3, 2017, 14:48 (GMT)
Minor code cleanup and structuring. Bug fixes!
June 30, 2017, 17:40 (GMT)
Progress on generated shape. Lots of smaller bugfixes parts are partially bridged.
June 23, 2017, 17:51 (GMT)
Added t-intersections and caps. Next step: bridging the gaps.
June 16, 2017, 20:32 (GMT)
Added 2D shape topology detection, first silhouette geometry gets created. Use with alt+leftclick within sculpting mode.
--Experimental/Broken--
June 12, 2017, 08:12 (GMT)
Merge branch 'master' into soc-2017-sculpting_improvements
Keep the branch updated to make merging it easier later.
June 9, 2017, 15:27 (GMT)
Fixed some issues when inserting new meshdata into a pbvh.

Buffers now get reset and primitives are written.
Works for the simplest cornercase: Alt+Leftclick draw on a mesh with one node outside of that node.
June 9, 2017, 10:05 (GMT)
Silhouette Operator basis setup.
First tests to generate Geometry, failed to integrate into the existing pbvh structure.
Experimental broken code.
June 1, 2017, 09:10 (GMT)
Small cleanup. Cleared every unconnected changes and fixed some minor ui bugs.
May 30, 2017, 14:41 (GMT)
Initial commit on: Adaptive spacing (based on diff by LetterRip see:T50939).
First prototype to calculate spacing distance by measuring distance drawn on surface rather than drawn on screen.
The code is just a prototype, it needs a clean up and further testing.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021