Blender Git Commits

Blender Git "soc-2017-sculpting_improvements" branch commits.

Page: 2 / 3

August 11, 2017, 12:14 (GMT)
Managed intersection data from multiprocess. Fixed ghash_pop workaround.
August 10, 2017, 10:29 (GMT)
Added Multithreading to the intersection tests. No real performance improvement. Maybe multithreading needs to be relative to the rings, not to the nodes (double nested both?).
August 10, 2017, 09:06 (GMT)
Calculating intersecting edges in the silhouette. (Big performance hit)
August 9, 2017, 11:18 (GMT)
Generating Tri array for later intersection testing.
August 9, 2017, 08:57 (GMT)
Calculate BBs for branches.
August 8, 2017, 14:16 (GMT)
Orthographic projection now fixed as well as wrong stroke boundingbox calculation. Ring calculation might need a different approach.
August 7, 2017, 16:19 (GMT)
Added method to remove vertices from basic meshes by remapping the v/e/l/p custom data arrays.
August 4, 2017, 13:08 (GMT)
Overlapping parts of cross node edgecuts are now calculated.
August 3, 2017, 16:04 (GMT)
Merge branch 'master' into soc-2017-sculpting_improvements. Keep the branch up to date.
August 3, 2017, 15:56 (GMT)
Added memory and data to handle intersection rings. Still WIP unstable.
August 2, 2017, 09:39 (GMT)
Added edge border calculation. Cut edge for the part is now being calculated. Added some Macros for dynamic memory allocation.
July 28, 2017, 12:50 (GMT)
Changed Z-Vector calculation to orthographic. Makes more sense the z-vec is orthogonal to the plane the silhouette is placed on.
Added Z intersection test/approximation. Inaccurate with larger smoothing factors.
July 28, 2017, 11:02 (GMT)
Started connecting the silhouette to existing geometry. Intersecting vertices get detected. (define DEBUG_DRAW to see)
July 26, 2017, 13:20 (GMT)
Minor fix, crash on smoothness = 100%.
July 26, 2017, 11:08 (GMT)
Front and backside of the silhouette are now connected.
July 25, 2017, 13:16 (GMT)
Connected T-Intersections, Tubes, Caps front and backside. Now only transitions miss one quad.
July 24, 2017, 14:58 (GMT)
Added Backside to the shape. Frontside and backside still need to be connected.
July 21, 2017, 14:22 (GMT)
Added Redo. Currently the whole mesh is stored. Partial copy todo.
July 21, 2017, 11:12 (GMT)
Added a new undonode for the silhouette operator.
Bare basics of undo now work, Redo can cause a crash and still needs to be implemented.
Fixed crash when stroke with < 3 points was drawn.
July 20, 2017, 10:35 (GMT)
Correct missing in last commit.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021