Blender Git Commit Log

Git Commits -> Revision e8dd5e5

Revision e8dd5e5 by Clément Foucault (master)
August 1, 2018, 20:08 (GMT)
GPUMaterial: Make Mapping node use UBO storage

This means tweaking parameter is now interactive and does not need to
recompile the shaders.

Commit Details:

Full Hash: e8dd5e5cc6b7366c36f19035f94864a1b320cb83
Parent Commit: ad64cb6
Lines Changed: +27, -19

3 Modified Paths:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mapping.c (+12, -7) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+12, -7) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021