Blender Git Commit Log

Git Commits -> Revision e5ee7e9

Revision e5ee7e9 by Jacques Lucke (master)
January 14, 2021, 14:52 (GMT)
Geometry Nodes: don't delete existing attribute before new attribute is computed

This fixes the behavior of some nodes when the same attribute
name is used for input and output. If both attributes have a
different type, they can't exist at the same time. Therefore,
the input attribute has to be removed in order to create the
output attribute.

Previously, the input attribute was remove before it was used
in any computations. Now, the output is written to a temporary
buffer and only later saved in the geometry component. This
allows both attributes to coexist within the node.

The temporary attribute is only create when necessary. The
normal case without name collisions still works the same
as before.

Differential Revision: https://developer.blender.org/D10109

Ref T83793.

Commit Details:

Full Hash: e5ee7e9a2df93d7f28f9e1f8bc0eb2d33dfadfb4
Parent Commit: 53bd589
Lines Changed: +263, -57

15 Modified Paths:

/source/blender/blenkernel/BKE_geometry_set.hh (+66, -7) (Diff)
/source/blender/blenkernel/intern/attribute_access.cc (+151, -14) (Diff)
/source/blender/functions/FN_spans.hh (+8, -0) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_align_rotation_to_vector.cc (+3, -3) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc (+2, -2) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc (+3, -4) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc (+3, -5) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc (+2, -1) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc (+2, -1) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc (+3, -1) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_math.cc (+2, -1) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc (+9, -9) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_point_rotate.cc (+3, -3) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_point_scale.cc (+3, -3) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_point_translate.cc (+3, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021