Blender Git Commit Log

Git Commits -> Revision e4ac476

June 11, 2020, 06:29 (GMT)
Fix T77456: Broken vertex paint undo on high-poly objects.

This is a critical fix that should also be backported to 2.83.1

Fairly stupid bug in fact, code detecting changes across undo steps was
assuming that each BHEAD (a block of data in blendfiles) would not be larger
than one memory chunk... Which is the case in alsmost every situation,
besides some super-heavy geometries, and other similar things (images
would also be affected e.g.).

Commit Details:

Full Hash: e4ac4769f1cca1900f5dc626eb7eb312e1e93d3d
Parent Commit: 864f8cb
Committed By: Jeroen Bakker
Lines Changed: +7, -3

1 Modified Path:

/source/blender/blenloader/intern/readfile.c (+7, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021