Blender Git Commit Log

Git Commits -> Revision cabe929

Revision cabe929 by Sergey Sharybin (master)
April 29, 2013, 15:50 (GMT)
Changes to image draw method options

It's now default to 2D textures, and no AUTO mode at this
moment, since detecting which method is the best not so
simple.

Image drawing could manually be switched to GLSL for tests
and feedback, but for default GLSL is not so much great.

Reason of this is huge images, where operations like panning
becomes dead slow comparing GLSL vs. 2D texture.

Commit Details:

Full Hash: cabe929b2a3d6ec34abff49e07961cc1ceb39a15
SVN Revision: 56385
Parent Commit: 511e346
Lines Changed: +7, -7

5 Modified Paths:

/source/blender/editors/interface/resources.c (+3, -0) (Diff)
/source/blender/editors/screen/glutil.c (+1, -3) (Diff)
/source/blender/editors/space_sequencer/sequencer_draw.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_userdef_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_userdef.c (+1, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021