Blender Git Commit Log

Git Commits -> Revision bba3b43

Revision bba3b43 by Clément Foucault (master)
March 14, 2018, 02:29 (GMT)
GPUTexture: Save sample count inside texture struct.

This adds a quick way to know if a texture is a multisample texture and its sample count.

Commit Details:

Full Hash: bba3b4311249203e13504e480d92bec9e8a3e96b
Parent Commit: 585208e
Lines Changed: +10, -0

2 Modified Paths:

/source/blender/gpu/GPU_texture.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+9, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021