Blender Git Commit Log

Git Commits -> Revision b5890e9

August 17, 2019, 12:48 (GMT)
DRW: Make Call matrices and object infos into their own containers

This is in preparation of some bigger refactor that will put all
object matrices and infos into UBOs.

So this commit introduce a bit of performance penalty but it will
be claimed back!

Commit Details:

Full Hash: b5890e96724dcf11cdf626942923c4a97bdeb7a9
Parent Commit: 0e1d4de
Lines Changed: +119, -123

10 Modified Paths:

/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl (+4, -4) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl (+2, -2) (Diff)
/source/blender/draw/intern/draw_manager.c (+20, -10) (Diff)
/source/blender/draw/intern/draw_manager.h (+21, -16) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+50, -75) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+8, -11) (Diff)
/source/blender/gpu/GPU_shader_interface.h (+1, -1) (Diff)
/source/blender/gpu/GPU_viewport.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+5, -4) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+6, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021