Blender Git Commit Log

Git Commits -> Revision ac96a56

October 28, 2015, 09:59 (GMT)
Use BVH-Tree overlap to detect inside/outside

Possibly alternative to ray-casting, seems to give less flickering.
will keep both options open for now. (ifdef'd)

Commit Details:

Full Hash: ac96a561ff7851b4fff4ebaa53c88003d026a5bb
Parent Commit: cb7796d
Lines Changed: +79, -6

1 Modified Path:

/source/blender/bmesh/tools/bmesh_intersect.c (+79, -6) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021