Blender Git Commit Log

Git Commits -> Revision a97e5be

July 19, 2019, 12:38 (GMT)
GPU: Add vertex format deinterleaving

This makes it possible to have each attrib use a contiguous portion of the
vertex buffer, making attribute filling much more easy and fast as this is
how they are store in blender Custom Data layers.

Commit Details:

Full Hash: a97e5be2aef5a5106c8d27188d1aff8ee575ed72
Parent Commit: 7d515f8
Lines Changed: +40, -2

4 Modified Paths:

/source/blender/gpu/GPU_vertex_format.h (+4, -0) (Diff)
/source/blender/gpu/intern/gpu_batch.c (+12, -2) (Diff)
/source/blender/gpu/intern/gpu_vertex_format.c (+23, -0) (Diff)
/source/blender/gpu/intern/gpu_vertex_format_private.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021