Blender Git Commit Log

Git Commits -> Revision a482d94

Revision a482d94 by Pablo Dobarro (master)
November 21, 2019, 18:06 (GMT)
Sculpt: Invert Scrape to Fill

After adding normal radius, the main use of the Scrape brush is to create flat surfaces with sharp edges. In that case, it does not make sense to have our current "Peaks" version of the brush as its inverted version.
The correct inverted version of Scrape for this use case is the Fill brush. This way you can use this tool to crease both concave and convex sharp edges and to fix the artifacts one version produces with its inverted version.
I think we should merge these two tools into one, but for now, this solution keeps compatibility with the old behavior.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6022

Commit Details:

Full Hash: a482d940bc16d02e03ac6adf0d24c281ca99a2fa
Parent Commit: a47f694
Lines Changed: +36, -5

6 Modified Paths:

/release/scripts/startup/bl_ui/space_view3d_toolbar.py (+6, -0) (Diff)
/source/blender/blenkernel/intern/brush.c (+2, -0) (Diff)
/source/blender/blenloader/intern/versioning_270.c (+2, -2) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+17, -2) (Diff)
/source/blender/makesdna/DNA_brush_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_brush.c (+8, -0) (Diff)
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